public void CanPersistAndRetrieveAGame() { var game = new Game {Winner = "A", Loser = "B"}; var gameString = game.Serialize(); var recreatedGame = Game.Deserialize(gameString); Assert.AreEqual(game, recreatedGame); }
public static void PersistGame(Game game) { File.AppendAllText(_path, game.Serialize() + "\n"); }