Ejemplo n.º 1
0
        /// <summary>
        /// Construct a GridPlacementRule from closest points using a set of reference anchors. Each polyline vertex will be associated with its closest anchor.
        /// </summary>
        /// <param name="cell">The definition of the grid cell.</param>
        /// <param name="gridArea">The region in which to lay out the grid.</param>
        /// <param name="Anchors">The reference anchors from which to calculate the associations.</param>
        /// <param name="name">The name.</param>
        /// <param name="gridCreationRule">An optional function to apply to the grid to override its default subdivision.</param>
        public static GridPlacementRule FromClosestPoints(GridCellDefinition cell, Polygon gridArea, IList <Vector3> Anchors, string name, Action <Grid2d> gridCreationRule = null)
        {
            var anchorIndices       = new List <int>();
            var anchorDisplacements = new List <Vector3>();

            foreach (var v in gridArea.Vertices)
            {
                var closestAnchorIndex = Enumerable.Range(0, Anchors.Count).OrderBy(a => Anchors[a].DistanceTo(v)).First();
                anchorIndices.Add(closestAnchorIndex);
                var closestAnchor = Anchors[closestAnchorIndex];
                anchorDisplacements.Add(v - closestAnchor);
            }
            return(new GridPlacementRule(cell, gridArea, anchorIndices, anchorDisplacements, name, gridCreationRule));
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Construct a new grid placement rule from scratch.
 /// </summary>
 /// <param name="definition">The grid cell definition.</param>
 /// <param name="gridArea">The region in which to lay out the grid.</param>
 /// <param name="anchorIndices">For each vertex, the index of the corresponding anchor.</param>
 /// <param name="anchorDisplacements">For each vertex, the displacement from its anchor.</param>
 /// <param name="name">The name.</param>
 /// <param name="gridCreationRule">An optional action that handles subdividing the created Grid2d.</param>
 public GridPlacementRule(GridCellDefinition definition, Polygon gridArea, IList <int> anchorIndices, IList <Vector3> anchorDisplacements, string name, Action <Grid2d> gridCreationRule = null)
 {
     Curve               = gridArea;
     AnchorIndices       = anchorIndices;
     AnchorDisplacements = anchorDisplacements;
     Name           = name;
     CellDefinition = definition;
     if (gridCreationRule == null)
     {
         GridCreationRule = (Grid2d g) =>
         {
             g.U.DivideByFixedLength(CellDefinition.CellLength, FixedDivisionMode.RemainderAtBothEnds);
             g.V.DivideByFixedLength(CellDefinition.CellWidth, FixedDivisionMode.RemainderAtBothEnds);
         };
     }
     else
     {
         GridCreationRule = gridCreationRule;
     }
 }