Ejemplo n.º 1
0
 protected override void Setup(OrbSetup orbSetup)
 {
     _swapTimer             = orbSetup.SwapTimer;
     _decay                 = orbSetup.Decay;
     _player                = orbSetup.Player;
     _globalData            = orbSetup.GlobalData;
     _state                 = orbSetup.OrbState;
     _mainAttackTimers      = orbSetup.MainAttackTimers;
     _secondaryAttackTimers = orbSetup.SecondaryAttackTimers;
     _orbType               = orbSetup.OrbType;
     Startup();
 }
Ejemplo n.º 2
0
        public void Swap()
        {
            var orb = Instantiate(_globalData.OrbPrefabs[(int)_orbType]);

            orb.transform.position = transform.position;
            var orbSetup = new OrbSetup
                           (
                Time.time + 0.1f,
                _decay,
                _player,
                _globalData,
                _state,
                _mainAttackTimers,
                _secondaryAttackTimers,
                _orbType
                           );

            orb.GetComponent <OrbBehaviour>().Setup(orbSetup);
            Destroy(transform.gameObject);
        }
Ejemplo n.º 3
0
 protected abstract void Setup(OrbSetup orbSetup);
Ejemplo n.º 4
0
 //So that other objects can just call it
 public void SetupPublic(OrbSetup orbSetup)
 {
     Setup(orbSetup);
 }