public JsonResult Delete(Game_UserInfo _t) { if (WMFactory.GLGameUserInfo.Delete(s => s.Id == _t.Id )) return Json(ResultMsg.Success("删除成功!")); else return Json(ResultMsg.Failure("删除失败,请您重试!")); }
public JsonResult Post(Game_UserInfo _t) { if (WMFactory.GLGameUserInfo.Insert(_t)) return Json(ResultMsg.Success("新增成功!")); else return Json(ResultMsg.Failure("新增失败,请您重试!")); }
public JsonResult Put(Game_UserInfo _t) { IGLGameUserInfoService service = WMFactory.GLGameUserInfo; Game_UserInfo entity = service.GetById(_t.Id.ToString()); entity = AutoMapper<Game_UserInfo, Game_UserInfo>.Convert(_t, entity); if (service.Update(entity)) return Json(ResultMsg.Success("更新成功!")); else return Json(ResultMsg.Failure("更新失败,请您重试!")); }
public JsonResult Submit(Game_UserInfo gu, string sid) { gu.CreateUser = "******"; gu.Group = 11; IEnumerable<Game_UserInfo> gt = WMFactory.GameUserInfo.FindByConditions(null, f => f.Oid == gu.Oid && f.Group == 11); if (gt.Count() > 0) { return Json(ResultMsg.Failure("你已经参与过了!")); } else { if (WMFactory.GameUserInfo.Insert(gu)) return Json(ResultMsg.Success("信息提交成功。")); else return Json(ResultMsg.Failure("信息提交失败,请重试!")); } }
public JsonResult Submit(Game_UserInfo gu) { string guidoid = "oloPUjkzSLyHPqAM5kW6DRzZzc74"; gu.Oid = guidoid; gu.CreateUser = "******"; gu.Group = 1; IEnumerable<Game_UserInfo> gr = WMFactory.GameUserInfo.FindByConditions(null, f => f.Oid == guidoid && f.Group == 1 && f.Tel == gu.Tel); if (gr.Count() > 0) { return Json(ResultMsg.Failure("亲,你的手机已经登记过了,请勿重复登记!谢谢!")); } else { if (WMFactory.GameUserInfo.Insert(gu)) return Json(ResultMsg.Success("信息提交成功。")); else return Json(ResultMsg.Failure("信息提交失败,请重试!")); } }
public JsonResult Submit(Game_UserInfo gu) { gu.CreateUser = "******"; gu.Group = 5; if (WMFactory.GameUserInfo.Insert(gu)) return Json(ResultMsg.Success("信息提交成功。")); else return Json(ResultMsg.Failure("信息提交失败,请重试!")); }
public JsonResult Submit(Game_UserInfo gu) { gu.CreateUser = "******"; gu.Group = 9; IEnumerable<Game_UserInfo> gt = WMFactory.GameUserInfo.FindByConditions(null, f => f.Oid == gu.Oid && f.Group == 9); if (gt.Count() > 0) { Game_UserInfo gt2 = gt.First(); gt2.Oid = gu.Oid; gt2.Address = gu.Address; gt2.Name = gu.Name; gt2.Tel = gu.Tel; gt2.ModifyUser = "******"; if (WMFactory.GameUserInfo.Update(gt2)) return Json(ResultMsg.Success("信息提交成功。")); else return Json(ResultMsg.Failure("信息提交失败,请重试!")); } else { if (WMFactory.GameUserInfo.Insert(gu)) return Json(ResultMsg.Success("信息提交成功。")); else return Json(ResultMsg.Failure("信息提交失败,请重试!")); } }
public JsonResult Submit(Game_UserInfo gu) { if (WMFactory.GameUserInfo.GetCount(f => f.Group == 10 && f.Oid == gu.Oid) > 0) { return Json(ResultMsg.Success("信息已提交。")); } gu.CreateUser = "******"; gu.Group = 10; IEnumerable<Game_Record> gr = WMFactory.GameRecord.FindByConditions(null, f => f.Group == 10 && f.Oid == gu.Oid); gr.First().isAward = 1; gr.First().ModifyUser = "******"; Game_Award ga = WMFactory.GameAward.GetById(gr.First().AwardId.ToString()); if (ga.PNum > 0) { ga.PNum = ga.PNum - 1; } else { return Json(ResultMsg.Failure("later")); } if (WMFactory.GameUserInfo.Insert(gu) && WMFactory.GameRecord.Update(gr.First()) && WMFactory.GameAward.Update(ga)) { return Json(ResultMsg.Success("信息提交成功。")); } else return Json(ResultMsg.Failure("信息提交失败,请重试!")); }