Ejemplo n.º 1
0
 public override void Begin(GameMachine context)
 {
     this.gameStates[this.index].gameObject.SetActive(true);
     this.gameStates[this.index].Begin(this);
     Logcat.I(this, $"Starting a new state: {gameStates[index]}");
 }
Ejemplo n.º 2
0
 public abstract void Begin(GameMachine context);