internal TregexMatcher(Tree root, Tree tree, IdentityHashMap <Tree, Tree> nodesToParents, IDictionary <string, Tree> namesToNodes, VariableStrings variableStrings, IHeadFinder headFinder)
 {
     // these things are used by "find"
     this.root            = root;
     this.tree            = tree;
     this.nodesToParents  = nodesToParents;
     this.namesToNodes    = namesToNodes;
     this.variableStrings = variableStrings;
     this.headFinder      = headFinder;
 }
Ejemplo n.º 2
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 public DescriptionMatcher(DescriptionPattern n, Tree root, Tree tree, IdentityHashMap <Tree, Tree> nodesToParents, IDictionary <string, Tree> namesToNodes, VariableStrings variableStrings, IHeadFinder headFinder)
     : base(root, tree, nodesToParents, namesToNodes, variableStrings, headFinder)
 {
     // TODO: Why is this a static class with a pointer to the containing
     // class?  There seems to be no reason for such a thing.
     // cdm: agree: It seems like it should just be a non-static inner class.  Try this and check it works....
     // a DescriptionMatcher only has a single child; if it is the left
     // side of multiple relations, a CoordinationMatcher is used.
     // childMatcher is null until the first time a matcher needs to check the child
     // myNode.child == null OR resetChild has never been called
     // the Tree node that this DescriptionMatcher node is trying to match on.
     // when finished = true, it means I have exhausted my potential tree node match candidates.
     myNode = n;
 }
Ejemplo n.º 3
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 internal override TregexMatcher Matcher(Tree root, Tree tree, IdentityHashMap <Tree, Tree> nodesToParents, IDictionary <string, Tree> namesToNodes, VariableStrings variableStrings, IHeadFinder headFinder)
 {
     return(new DescriptionPattern.DescriptionMatcher(this, root, tree, nodesToParents, namesToNodes, variableStrings, headFinder));
 }
 public CoordinationMatcher(CoordinationPattern n, Tree root, Tree tree, IdentityHashMap <Tree, Tree> nodesToParents, IDictionary <string, Tree> namesToNodes, VariableStrings variableStrings, IHeadFinder headFinder)
     : base(root, tree, nodesToParents, namesToNodes, variableStrings, headFinder)
 {
     // do all con/dis-juncts have to be considered to determine a match?
     // i.e. true if conj and not negated or disj and negated
     myNode   = n;
     children = new TregexMatcher[myNode.children.Count];
     // lazy initialize the children... don't set children[i] yet
     //for (int i = 0; i < children.length; i++) {
     //  TregexPattern node = myNode.children.get(i);
     //  children[i] = node.matcher(root, tree, nodesToParents,
     //                             namesToNodes, variableStrings);
     //}
     currChild   = 0;
     considerAll = myNode.isConj ^ myNode.IsNegated();
 }