Ejemplo n.º 1
0
        public virtual void Fire(GameObject shooter, Vector2 direction)
        {
            if (!cooldownRunning)
            {
                Vector2    startingPos = new Vector2(shooter.transform.position.x, shooter.transform.position.y);
                GameObject shot        = Instantiate(bullet, startingPos, Quaternion.identity) as GameObject;

                // create GameObject bullet and throw lol
                BulletEngine bulletEngine = shot.GetComponent <BulletEngine>();
                bulletEngine.Init(shooter, direction); // pass startingPos pour affiner le depart ?
                shot.transform.SetParent(shooter.transform.parent);

                StartCooldown();
            }
        }