static EditorPlusHistoryInternal()
        {
            currentID = EditorPrefs.GetInt("EditorPlusHistory.curID", 0);

            level = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;

            projectObjectsSave = new EditorPlusHistoryProjectObjects();
            HandleSceneSaveObject();

            LoadData();
            ForceDataUpdate();

            EditorApplication.update += Update;
            EditorApplication.playmodeStateChanged += PlayModeChanged;
        }
        static EditorPlusHistoryInternal()
        {
            currentID             = EditorPrefs.GetInt("EditorPlusHistory.curID", 0);
            historyUseSceneSaving = EditorPrefs.GetBool("EditorPlusUseSceneSaving", true);

            level = Application.loadedLevelName;

            projectObjectsSave = new EditorPlusHistoryProjectObjects();
            HandleSceneSaveObject();

            LoadData();
            ForceDataUpdate();

            EditorApplication.update += Update;
            EditorApplication.playmodeStateChanged += PlayModeChanged;
        }