Ejemplo n.º 1
0
        public CamView()
        {
            if (!base.DesignMode)
            {
                var camViewStateTypeQuery =
                    from t in App.GetAvailDualityEditorTypes(typeof(CamViewState))
                    where !t.IsAbstract
                    select t;
                foreach (TypeInfo t in camViewStateTypeQuery)
                {
                    CamViewState state = t.CreateInstanceOf() as CamViewState;
                    state.View = this;
                    this.availStates.Add(t, state);
                }

                var camViewLayerTypeQuery =
                    from t in App.GetAvailDualityEditorTypes(typeof(CamViewLayer))
                    where !t.IsAbstract
                    select t;
                foreach (TypeInfo t in camViewLayerTypeQuery)
                {
                    CamViewLayer layer = t.CreateInstanceOf() as CamViewLayer;
                    layer.View = this;
                    this.availLayers.Add(t, layer);
                }
            }
        }
Ejemplo n.º 2
0
        public void SetCurrentState(CamViewState state)
        {
            if (this.activeState == state)
            {
                return;
            }
            if (this.activeState != null)
            {
                this.activeState.OnLeaveState();
            }

            this.activeState = state;

            // If we have a graphics control, we have initialized properly and can enter the state right away.
            // Otherwise, this is the initial state and we'll need to wait until initialization. Enter the state later.
            if (this.graphicsControl != null)
            {
                if (this.activeState != null)
                {
                    this.activeState.OnEnterState();
                }
                this.RenderableControl.Invalidate();
            }
        }