Ejemplo n.º 1
0
        private void DrawSkill(CustomPawn customPawn, SkillRecord skill, Rect rect)
        {
            int  level    = skill.Level;
            bool disabled = customPawn.IsSkillDisabled(skill.def);

            if (!disabled)
            {
                float barSize = (level > 0 ? (float)level : 0) / 20f;
                FillableBar(rect, barSize, Textures.TextureSkillBarFill);

                int   baseLevel   = customPawn.GetSkillModifier(skill.def);
                float baseBarSize = (baseLevel > 0 ? (float)baseLevel : 0) / 20f;
                FillableBar(rect, baseBarSize, Textures.TextureSkillBarFill);

                GUI.color = new Color(0.25f, 0.25f, 0.25f);
                Widgets.DrawBox(rect, 1);
                GUI.color = Style.ColorText;

                if (Widgets.ButtonInvisible(rect, false))
                {
                    Vector2 pos   = Event.current.mousePosition;
                    float   x     = pos.x - rect.x;
                    int     value = 0;
                    if (Mathf.Floor(x / rect.width * 20f) == 0)
                    {
                        if (x <= 1)
                        {
                            value = 0;
                        }
                        else
                        {
                            value = 1;
                        }
                    }
                    else
                    {
                        value = Mathf.CeilToInt(x / rect.width * 20f);
                    }
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    SetSkillLevel(customPawn, skill, value);
                }
            }

            string label;

            if (disabled)
            {
                GUI.color = ColorSkillDisabled;
                label     = "-";
            }
            else
            {
                label = GenString.ToStringCached(level);
            }
            Text.Anchor = TextAnchor.MiddleLeft;
            rect.x      = rect.x + 3;
            rect.y      = rect.y + 1;
            Widgets.Label(rect, label);
            GUI.color   = Color.white;
            Text.Anchor = TextAnchor.UpperLeft;
        }