Ejemplo n.º 1
0
        public IEnumerator Swap(Block b1, Block b2)
        {
            POSITION b1Dest = b2.GetPosition();
            POSITION b2Dest = b1.GetPosition();

            Vector3 b1DestV3 = Util.ConvertMapCoordToWorldCoord(b1Dest, this);
            Vector3 b2DestV3 = Util.ConvertMapCoordToWorldCoord(b2Dest, this);

            b1.SetPosition(b1Dest);
            b2.SetPosition(b2Dest);

            Map[b1Dest.y, b1Dest.x] = b1;
            Map[b2Dest.y, b2Dest.x] = b2;
            while (true)
            {
                bool b1Arrived = b1DestV3 == b1.GetMonoBlock().transform.position;
                bool b2Arrived = b2DestV3 == b2.GetMonoBlock().transform.position;

                if (b1Arrived && b2Arrived)
                {
                    yield break;
                }

                b1.MoveMonoBlockToTarget(b1DestV3);
                b2.MoveMonoBlockToTarget(b2DestV3);

                yield return(null);
            }
        }
Ejemplo n.º 2
0
        public static Vector3 ConvertMapCoordToWorldCoord(POSITION mapCoord, MapGenerater mg)
        {
            Vector3 result;

            result.x = mg.MapStartPosition.x + mapCoord.x * mg.CellSize.x;
            result.y = mg.MapStartPosition.y + mapCoord.y * mg.CellSize.y;
            result.z = 0f;

            return(result);
        }
Ejemplo n.º 3
0
        public void SwapBlock(POSITION first, POSITION second)
        {
            Block temp = mg.map[first.y, first.x];

            mg.map[first.y, first.x]   = mg.map[second.y, second.x];
            mg.map[second.y, second.x] = temp;

            //IngameDebugger.AddLog($"Swap ({first.y},{first.x}) , ({second.y},{second.x} ) ");

            //swapedBlock[0] = first;
            //swapedBlock[1] = second;
        }
Ejemplo n.º 4
0
 public bool IsOutOfRange(POSITION value)
 {
     return((value.x < 0 || width >= value.x) && (value.y < 0 || height >= value.y));
 }
Ejemplo n.º 5
0
        private void Update()
        {
            if (!EnableInput)
            {
                return;
            }

            if (Input.GetButtonDown("Fire1"))
            {
                PointerEventData     ped        = new PointerEventData(null);
                List <RaycastResult> rayResults = new List <RaycastResult>();

                ped.position = Input.mousePosition;
                gr.Raycast(ped, rayResults);
                Block selectedBlock = null;

                for (int i = 0; i < rayResults.Count; i++)
                {
                    var monoBlock = rayResults[i].gameObject.GetComponent <MonoBlock>();

                    if (null != monoBlock)
                    {
                        selectedBlock = monoBlock.parent;
                        break;
                    }
                }

                if (null == selectedBlock)
                {
                    return;
                }

                //var worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                POSITION mapPos = selectedBlock.GetPosition();

                if (null != mg.Map[mapPos.y, mapPos.x])
                {
                    if (null == first)
                    {
                        first = mg.Map[mapPos.y, mapPos.x];
                        cursor.transform.position = first.GetMonoBlock().transform.position;
                        cursor.gameObject.SetActive(true);
                    }
                    else
                    {
                        int deltaAbsX = Math.Abs(mapPos.x - first.GetPosition().x);
                        int deltaAbsY = Math.Abs(mapPos.y - first.GetPosition().y);

                        //대각선 이동은 허용하지 않는다.
                        if (deltaAbsX == 1 && deltaAbsY == 1)
                        {
                            return;
                        }

                        if (first.GetPosition() == mapPos)
                        {
                            //cursor reset
                            first  = null;
                            second = null;

                            cursor.gameObject.SetActive(false);
                            return;
                        }

                        second = mg.Map[mapPos.y, mapPos.x];
                        cursor.gameObject.SetActive(false);
                    }
                }
            }
        }
Ejemplo n.º 6
0
        HashSet <POSITION> GetRemovedPositions()
        {
            willBeRemovedBlocks.Clear();
            //check line
            //will be optimized

            positions.Clear();
            for (int y = 0; y < mg.Height; y++)
            {
                for (int x = 0; x < mg.Width; x++)
                {
                    if (null == mg.Map[y, x])
                    {
                        continue;
                    }
                    positions.Add(mg.Map[y, x].GetPosition());
                }
            }


            for (int i = 0; i < positions.Count; i++)
            {
                for (int x = 0; x < mg.Width - 2; ++x)
                {
                    POSITION px1 = new POSITION(x, positions[i].y);
                    POSITION px2 = new POSITION(x + 1, positions[i].y);
                    POSITION px3 = new POSITION(x + 2, positions[i].y);

                    if (null == mg.Map[px1.y, px1.x] ||
                        null == mg.Map[px2.y, px2.x] ||
                        null == mg.Map[px3.y, px3.x])
                    {
                        continue;
                    }

                    //yield return new WaitForSeconds(debugDelay);
                    mg.Map[px1.y, px1.x].SetMarking(true);
                    mg.Map[px2.y, px2.x].SetMarking(true);
                    mg.Map[px3.y, px3.x].SetMarking(true);

                    E_TileType t1 = mg.Map[px1.y, px1.x].GetTileType();
                    E_TileType t2 = mg.Map[px2.y, px2.x].GetTileType();
                    E_TileType t3 = mg.Map[px3.y, px3.x].GetTileType();

                    if (t1 == t2 && t1 == t3)
                    {
                        willBeRemovedBlocks.Add(px1);
                        willBeRemovedBlocks.Add(px2);
                        willBeRemovedBlocks.Add(px3);
                    }

                    //yield return new WaitForSeconds(debugDelay);
                    mg.Map[px1.y, px1.x].SetMarking(false);
                    mg.Map[px2.y, px2.x].SetMarking(false);
                    mg.Map[px3.y, px3.x].SetMarking(false);
                }
                //check column
                for (int y = 0; y < mg.Height - 2; ++y)
                {
                    POSITION p1 = new POSITION(positions[i].x, y);
                    POSITION p2 = new POSITION(positions[i].x, y + 1);
                    POSITION p3 = new POSITION(positions[i].x, y + 2);

                    if (null == mg.Map[p1.y, p1.x] ||
                        null == mg.Map[p2.y, p2.x] ||
                        null == mg.Map[p3.y, p3.x])
                    {
                        continue;
                    }


                    //yield return new WaitForSeconds(debugDelay);
                    mg.Map[p1.y, p1.x].SetMarking(true);
                    mg.Map[p2.y, p2.x].SetMarking(true);
                    mg.Map[p3.y, p3.x].SetMarking(true);

                    E_TileType t1 = mg.map[p1.y, p1.x].GetTileType();
                    E_TileType t2 = mg.map[p2.y, p2.x].GetTileType();
                    E_TileType t3 = mg.map[p3.y, p3.x].GetTileType();



                    if (t1 == t2 && t1 == t3)
                    {
                        willBeRemovedBlocks.Add(p1);
                        willBeRemovedBlocks.Add(p2);
                        willBeRemovedBlocks.Add(p3);
                    }

                    //yield return new WaitForSeconds(debugDelay);
                    mg.Map[p1.y, p1.x].SetMarking(false);
                    mg.Map[p2.y, p2.x].SetMarking(false);
                    mg.Map[p3.y, p3.x].SetMarking(false);
                }
            }

            return(willBeRemovedBlocks);
        }
Ejemplo n.º 7
0
 public void SetPosition(POSITION pos)
 {
     mapPosition.x = pos.x;
     mapPosition.y = pos.y;
 }