Ejemplo n.º 1
0
        public void Show(string title, string content, bool isDimissible)
        {
            if (rootCanvasPrefab == null || consentDialogUIPrefab == null)
            {
                return;
            }

            isShowing = true;

            rootCanvas      = GameObject.Instantiate(rootCanvasPrefab);
            consentDialogUI = GameObject.Instantiate(consentDialogUIPrefab);
            consentDialogUI.transform.SetParent(rootCanvas, false);

            consentDialogUI.OnCompleteted        += OnCompletedHandler;
            consentDialogUI.OnDismissed          += OnDismissedHandler;
            consentDialogUI.OnToggleStateUpdated += OnToggleStateUpdatedHandler;

            consentDialogUI.Construct(title, isDimissible);
            BuildDialogFromContent(consentDialogUI, content);
            consentDialogUI.Show();
        }
Ejemplo n.º 2
0
 private void BuildDialogFromContent(EditorConsentDialogUI dialog, string contents)
 {
     foreach (var content in DeserializeContents(contents))
     {
         if (content.IsPlainText())
         {
             dialog.AddPlainText(content.content);
         }
         else if (content.IsButton())
         {
             var buttonData = JsonUtility.FromJson <ConsentDialog.Button>(content.content);
             dialog.AddButton(buttonData);
         }
         else if (content.IsToggle())
         {
             var toggleData = JsonUtility.FromJson <ConsentDialog.Toggle>(content.content);
             dialog.AddToggle(toggleData);
         }
         else
         {
             Debug.Log("Unexpected type of content: " + content.type);
         }
     }
 }
Ejemplo n.º 3
0
 public EditorConsentDialog()
 {
     rootCanvasPrefab      = LoadAndLogWarning <RectTransform>(RootCanvasPrefabPath);
     consentDialogUIPrefab = LoadAndLogWarning <EditorConsentDialogUI>(ConsentDialogPrefabPath);
 }