Ejemplo n.º 1
0
            public GunListUI_GunCard GetInstance()
            {
                GunListUI_GunCard instance = null;

                if (mCachedInstances != null)
                {
                    while ((instance == null || instance.Equals(null)) && mCachedInstances.Count > 0)
                    {
                        instance = mCachedInstances.Dequeue();
                    }
                }
                if (instance == null || instance.Equals(null))
                {
                    instance = Instantiate <GunListUI_GunCard>(m_GunCard);
                }
                Transform t0 = m_GunCard.transform;
                Transform t1 = instance.transform;

                t1.SetParent(t0.parent);
                t1.localPosition = t0.localPosition;
                t1.localRotation = t0.localRotation;
                t1.localScale    = t0.localScale;
                t1.SetSiblingIndex(t0.GetSiblingIndex() + 1);
                return(instance);
            }
Ejemplo n.º 2
0
 public bool CacheInstance(GunListUI_GunCard instance)
 {
     if (instance == null || instance.Equals(null))
     {
         return(false);
     }
     if (mCachedInstances == null)
     {
         mCachedInstances = new Queue <GunListUI_GunCard>();
     }
     if (mCachedInstances.Contains(instance))
     {
         return(false);
     }
     instance.gameObject.SetActive(false);
     mCachedInstances.Enqueue(instance);
     return(true);
 }