Ejemplo n.º 1
0
        public virtual void Init(GameObject player, Wave wave, EZ.Data.MonsterItem monsterItem)
        {
            m_UsingSkill    = false;
            enabled         = true;
            InDeath         = false;
            m_Wave          = wave;
            m_CurDeadTime   = 0;
            m_CurEffectTime = m_EffectDtTime;
            if (m_AiBuffMgr != null)
            {
                m_AiBuffMgr.ClearBuff();
            }
            InitOnceInfo(player, monsterItem);
            if (SkinePlayerAnim != null)
            {
                SkinePlayerAnim.enabled = true;
            }
            PlayAnim(GameConstVal.Run, -1, Random.Range(0.0f, 1.0f));
            SetAnimSpeed(1);

            InitNormalInfo(player, monsterItem);
            SetCollisionEnable(true);
            SetRightBodyType(RigidbodyType2D.Dynamic);
            m_Hp = m_MaxHp;

            Debug.Log("m_Hp " + m_Hp);
            if (monsterItem.hasHpSlider > 0)
            {
                Global.gApp.gMsgDispatcher.Broadcast <int, Transform>(MsgIds.AddMonsterHpUi, m_Guid, m_HpNode);
            }
            if (monsterItem.hasShowAct > 0)
            {
                AIBossShow3001 show = gameObject.AddComponent <AIBossShow3001>();
                show.Init(player);
                show.AddApperaEffect();
            }
            if (m_AiPauseAct != null)
            {
                m_AiPauseAct.Init(this);
            }
            else
            {
                SetActEnable(true);
            }
        }
Ejemplo n.º 2
0
 public override void Init(GameObject player, Wave wave, EZ.Data.MonsterItem monster)
 {
     base.Init(player, wave, monster);
     m_PursureAct.Init(player, wave, this);
     m_BeatBackAct.Init(player, wave, this);
     m_HitGroundAct.Init(player, wave, this);
     m_ThrowStoneAct.Init(player, wave, this);
     m_BeatBackAct.SetWeight(Weight);
     if (monster.hasShowAct > 0)
     {
         AIBossShow3001 show = gameObject.GetComponent <AIBossShow3001>();
         show.SetShowCall(InstanceStoneBullet);
     }
     else
     {
         InstanceStoneBullet();
     }
 }