Ejemplo n.º 1
0
        private void pictureBox1_KeyDown(object sender, KeyEventArgs e)
        {
            Point    BasePixel1 = new Point(0, 0);
            Point    BasePixel2 = new Point(0, 0);
            Graphics g;

            g = this.CreateGraphics();
            Pen myPen = new Pen(Color.Blue);

            myPen.Width = 1;
            if (e.KeyValue == (Char)Keys.E)
            {
                Console.WriteLine(ClickCount);
                if (ClickCount == 0)
                {
                    ClickCount = ClickCount + 1;
                    BasePixel1 = new Point(MousePosition.X, MousePosition.Y);
                    Console.WriteLine(BasePixel1);
                }
                else if (ClickCount == 1)
                {
                    ClickCount = ClickCount + 1;
                    BasePixel2 = new Point(MousePosition.X, MousePosition.Y);
                    Console.WriteLine(BasePixel2);
                    g.DrawLine(myPen, BasePixel1, BasePixel2);
                    pictureBox1.SendToBack();
                }
            }
            CentralPixel cp = new CentralPixel();

            CentralPixel.cp1 = BasePixel1;
            CentralPixel.cp2 = BasePixel2;
        }
Ejemplo n.º 2
0
        private void button2_Click(object sender, EventArgs e)
        {
            Bitmap       bit           = new Bitmap(fileGet);
            CentralPixel cp            = new CentralPixel();
            Color        black         = System.Drawing.Color.Black;
            Point        currentPixel1 = CentralPixel.cp1;
            Point        currentPixel2 = CentralPixel.cp2;
            Color        currentColor1 = bit.GetPixel(CentralPixel.cp1.X, CentralPixel.cp1.Y);
            Color        currentColor2 = bit.GetPixel(CentralPixel.cp2.X, CentralPixel.cp2.Y);
            int          PixelCount    = 0;

            while (currentColor1.R >= 10)                                                           //left
            {
                currentColor1 = bit.GetPixel(currentPixel1.X, currentPixel1.Y);
                while (bit.GetPixel(currentPixel1.X, (currentPixel1.Y + 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel1.X, currentPixel1.Y, black);
                    currentPixel1.Y = currentPixel1.Y + 1;
                }
                currentPixel1 = CentralPixel.cp2;
                while (bit.GetPixel(currentPixel1.X, (currentPixel1.Y - 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel1.X, currentPixel1.Y, black);
                    currentPixel1.Y = currentPixel1.Y - 1;
                }
                currentPixel1   = CentralPixel.cp2;
                currentPixel1.X = currentPixel1.X - 1;
                PixelCount++;
                CentralPixel.cp1 = currentPixel1;
            }
            currentPixel1    = CentralPixel.cp2;
            currentPixel1.X  = currentPixel1.X + PixelCount;
            PixelCount       = 0;
            CentralPixel.cp2 = currentPixel1;
            while (currentColor1.R >= 10)                                                           //right
            {
                currentColor1 = bit.GetPixel(currentPixel1.X, currentPixel1.Y);
                while (bit.GetPixel(currentPixel1.X, (currentPixel1.Y + 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel1.X, currentPixel1.Y, black);
                    currentPixel1.Y = currentPixel1.Y + 1;
                }
                currentPixel1 = CentralPixel.cp2;
                while (bit.GetPixel(currentPixel1.X, (currentPixel1.Y - 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel1.X, currentPixel1.Y, black);
                    currentPixel1.Y = currentPixel1.Y - 1;
                }
                currentPixel1    = CentralPixel.cp2;
                currentPixel1.X  = currentPixel1.X + 1;
                CentralPixel.cp1 = currentPixel1;
            }
            currentPixel1    = CentralPixel.cp2;
            currentPixel1.X  = currentPixel1.X + PixelCount;
            PixelCount       = 0;
            CentralPixel.cp2 = currentPixel1;
            while (currentColor2.R >= 10)                                                           //left2
            {
                currentColor2 = bit.GetPixel(currentPixel2.X, currentPixel2.Y);
                while (bit.GetPixel(currentPixel2.X, (currentPixel2.Y + 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel2.X, currentPixel2.Y, black);
                    currentPixel2.Y = currentPixel2.Y + 1;
                }
                currentPixel2 = CentralPixel.cp2;
                while (bit.GetPixel(currentPixel2.X, (currentPixel2.Y - 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel2.X, currentPixel2.Y, black);
                    currentPixel2.Y = currentPixel2.Y - 1;
                }
                currentPixel2    = CentralPixel.cp2;
                currentPixel2.X  = currentPixel2.X + 1;
                CentralPixel.cp2 = currentPixel2;
            }
            currentPixel2    = CentralPixel.cp2;
            currentPixel2.X  = currentPixel2.X + PixelCount;
            PixelCount       = 0;
            CentralPixel.cp2 = currentPixel2;
            while (currentColor2.R >= 10)                                                           //right2
            {
                currentColor2 = bit.GetPixel(currentPixel2.X, currentPixel2.Y);
                while (bit.GetPixel(currentPixel2.X, (currentPixel2.Y + 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel2.X, currentPixel2.Y, black);
                    currentPixel2.Y = currentPixel2.Y + 1;
                }
                currentPixel2 = CentralPixel.cp2;
                while (bit.GetPixel(currentPixel2.X, (currentPixel2.Y - 1)).R >= 10)
                {
                    bit.SetPixel(currentPixel2.X, currentPixel2.Y, black);
                    currentPixel2.Y = currentPixel2.Y - 1;
                }
                currentPixel2    = CentralPixel.cp2;
                currentPixel2.X  = currentPixel2.X + 1;
                CentralPixel.cp2 = currentPixel2;
            }
            currentPixel2    = CentralPixel.cp2;
            currentPixel2.X  = currentPixel2.X + PixelCount;
            PixelCount       = 0;
            CentralPixel.cp2 = currentPixel2;
        }