Ejemplo n.º 1
0
        public static async ETTask <Scene> Create(Entity parent, string name, SceneType sceneType)
        {
            long id = IdGenerater.GenerateId();

            return(await Create(parent, id, parent.DomainZone(), name, sceneType));
        }
Ejemplo n.º 2
0
        public static async ETTask <Scene> Create(Entity parent, long id, int zone, string name, SceneType sceneType, StartSceneConfig startSceneConfig = null)
        {
            Scene scene = EntitySceneFactory.CreateScene(id, zone, sceneType, name);

            scene.Parent = parent;

            scene.AddComponent <MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher);

            switch (scene.SceneType)
            {
            case SceneType.Realm:
                scene.AddComponent <NetOuterComponent, string>($"{startSceneConfig.OuterPort}:{startSceneConfig.OuterPort}");
                break;

            case SceneType.Gate:
                scene.AddComponent <NetOuterComponent, string>($"{startSceneConfig.OuterPort}:{startSceneConfig.OuterPort}");
                scene.AddComponent <PlayerComponent>();
                scene.AddComponent <GateSessionKeyComponent>();
                break;

            case SceneType.Map:
                scene.AddComponent <UnitComponent>();
                scene.AddComponent <PathfindingComponent>();
                break;

            case SceneType.Location:
                scene.AddComponent <LocationComponent>();
                break;
            }

            return(scene);
        }
Ejemplo n.º 3
0
        public static async ETTask <Scene> Create(Entity parent, long id, string name, SceneType sceneType)
        {
            Scene scene = EntityFactory.CreateScene(id, name, sceneType);

            scene.Parent = parent;

            scene.AddComponent <MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher);

            switch (scene.SceneType)
            {
            case SceneType.Realm:
                break;

            case SceneType.Gate:
                scene.AddComponent <PlayerComponent>();
                scene.AddComponent <GateSessionKeyComponent>();
                break;

            case SceneType.Map:
                scene.AddComponent <UnitComponent>();
                scene.AddComponent <PathfindingComponent>();
                break;

            case SceneType.Location:
                scene.AddComponent <LocationComponent>();
                break;
            }

            return(scene);
        }
Ejemplo n.º 4
0
 public static async ETTask <Scene> Create(Entity parent, string name, SceneType sceneType)
 {
     return(await Create(parent, IdGenerater.GenerateSceneId(), name, sceneType));
 }
Ejemplo n.º 5
0
        public static async ETTask <Scene> Create(Entity parent, long id, string name, SceneType sceneType)
        {
            Scene scene = EntityFactory.CreateScene(id, name, sceneType);

            scene.Parent = parent;

            scene.AddComponent <MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher);

            switch (scene.SceneType)
            {
            case SceneType.Realm:
                break;

            case SceneType.Gate:
                scene.AddComponent <PlayerComponent>();
                scene.AddComponent <GateSessionKeyComponent>();
                break;

            case SceneType.Map:
#if !BODY3D
                scene.AddComponent <Box2dWorldComponent>();
#else
                scene.AddComponent <BulletSharpWorldComponent>();
#endif
                scene.AddComponent <UnitComponent>();
                scene.AddComponent <BulletComponent>();
                scene.AddComponent <MonsterComponent>();
                //CreateMonsters(scene);
                break;

            case SceneType.Location:
                scene.AddComponent <LocationComponent>();
                break;
            }
            await ETTask.CompletedTask;
            return(scene);
        }