public string Name() { if (GameSettingsViewComponent.GetLanguage() == Language.Chinese) { return(this.Chinese); } else { return(this.English); } }
public string Type() { if (GameSettingsViewComponent.GetLanguage() == Language.Chinese) { return("坦克"); } else { return("Tank"); } }
public static string Get(int id) { Map message = Game.Scene.GetComponent <ConfigComponent>().Get(typeof(Map), id) as Map; if (GameSettingsViewComponent.GetLanguage() == Language.Chinese) { return(message.ChineseMapName); } else { return(message.EnglishMapName); } }
private void ChooseString() { if (GameSettingsViewComponent.GetLanguage() == Language.Chinese) { this.m_models = this.m_modelsC; this.m_rounds = this.m_roundsC; this.m_times = this.m_timesC; } else { this.m_models = this.m_modelsE; this.m_rounds = this.m_roundsE; this.m_times = this.m_timesE; } }
public static string Get(int id) { Message message = Game.Scene.GetComponent <ConfigComponent>().Get(typeof(Message), id) as Message; if (message == null) { return("null"); } Language language = GameSettingsViewComponent.GetLanguage(); if (language == Language.Chinese) { return(message.Chinese); } else { return(message.English); } }
protected override void StartFUI() { this.m_closeBtn = this.FUIComponent.Get("Close").GObject.asButton; this.m_closeBtn.onClick.Set(this.OnClose); this.m_enterBtn = this.FUIComponent.Get("Enter").GObject.asButton; this.m_enterBtn.onClick.Set(this.EnterBtn_OnClick); IConfig[] configs = Game.Scene.GetComponent <ConfigComponent>().GetAll(typeof(Map)) as IConfig[]; this.m_roomName = this.FUIComponent.Get("n7").GObject.asLabel; this.m_roomName.text = $"{PlayerComponent.Instance.MyPlayer.Name}{Message.Get(1067)}"; this.m_peopleNum = this.FUIComponent.Get("n2").GObject.asComboBox; this.m_peopleNum.items = m_nums; this.m_peopleNum.values = m_nums; this.m_peopleNum.selectedIndex = 0; this.m_map = this.FUIComponent.Get("n6").GObject.asComboBox; foreach (IConfig conf in configs) { Map map = conf as Map; if (GameSettingsViewComponent.GetLanguage() == Language.Chinese) { this.m_mapNames.Add(map.ChineseMapName); } else { this.m_mapNames.Add(map.EnglishMapName); } this.m_mapId.Add(map.Id.ToString()); } this.m_map.items = this.m_mapNames.ToArray(); this.m_map.values = this.m_mapId.ToArray(); //this.m_map.items = this.m_map.values = this.m_mapNames; this.m_map.selectedIndex = 0; this.m_bigModel = this.FUIComponent.Get("n10").GObject.asComboBox; this.m_bigModel.items = this.m_bigModel.values = this.m_models; this.m_smallModel = this.FUIComponent.Get("n11").GObject.asComboBox; this.m_bigModel.onChanged.Set(BigModel_OnChange); this.m_bigModel.value = this.m_models[0]; this.m_smallModel.items = this.m_smallModel.values = this.m_rounds; this.m_smallModel.selectedIndex = 0; //this.m_smallModel.items = this.m_smallModel.values = this. this.UI(); }