Ejemplo n.º 1
0
        public void Awake()
        {
            this.timerActions = new ITimer[TimeTypeMax];

            HashSet <Type> types = Game.EventSystem.GetTypes(typeof(TimerAttribute));

            foreach (Type type in types)
            {
                ITimer iTimer = Activator.CreateInstance(type) as ITimer;
                if (iTimer == null)
                {
                    Log.Error($"Timer Action {type.Name} 需要继承 ITimer");
                    continue;
                }

                object[] attrs = type.GetCustomAttributes(typeof(TimerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                foreach (object attr in attrs)
                {
                    TimerAttribute timerAttribute = attr as TimerAttribute;
                    this.timerActions[timerAttribute.Type] = iTimer;
                }
            }
        }
Ejemplo n.º 2
0
        private static void Init(this TimerComponent self)
        {
            self.foreachFunc = (k, v) =>
            {
                if (k > self.timeNow)
                {
                    self.minTime = k;
                    return(false);
                }

                self.timeOutTime.Enqueue(k);
                return(true);
            };

            self.timerActions = new ITimer[TimerComponent.TimeTypeMax];

            List <Type> types = Game.EventSystem.GetTypes(typeof(TimerAttribute));

            foreach (Type type in types)
            {
                ITimer iTimer = Activator.CreateInstance(type) as ITimer;
                if (iTimer == null)
                {
                    Log.Error($"Timer Action {type.Name} 需要继承 ITimer");
                    continue;
                }

                object[] attrs = type.GetCustomAttributes(typeof(TimerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                foreach (object attr in attrs)
                {
                    TimerAttribute timerAttribute = attr as TimerAttribute;
                    self.timerActions[timerAttribute.Type] = iTimer;
                }
            }
        }