Ejemplo n.º 1
0
        private void ReaderThread(ModThreadHelper.Info ti)
        {
            readerStream = new BinaryReader(tcpClient.GetStream());

            try
            {
                while (!ti.eventRunning.WaitOne(0))
                {
                    CmdId  cmd       = (CmdId)readerStream.ReadByte();
                    int    clientId  = readerStream.ReadInt32();
                    ushort seqNr     = readerStream.ReadUInt16();
                    int    len       = readerStream.ReadInt32();
                    int    bytesRead = 0;
                    byte[] data      = null;
                    if (len > 0)
                    {
                        data = new byte[len];               // allocations are bad! maybe use pooled buffers?
                        do
                        {
                            bytesRead += readerStream.Read(data, bytesRead, (len - bytesRead));
                        } while (bytesRead < len && !readerThread.eventRunning.WaitOne(0));
                    }

                    object obj = null;
                    if (len > 0)
                    {
                        MemoryStream ms = new MemoryStream(data);
                        switch (cmd)
                        {
                        case Eleon.Modding.CmdId.Event_Player_Connected:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Disconnected:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_ChangedPlayfield:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdPlayfield>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Inventory:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Inventory>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_List:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdList>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Info:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PlayerInfo>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_Info:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_GetInventory:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_SetInventory:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Inventory>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_AddItem:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdItemStack>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_Credits:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_SetCredits:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdCredits>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_AddCredits:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdCredits>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Credits:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdCredits>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_PosAndRot:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Entity_PosAndRot:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdPositionRotation>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_InGameMessage_SinglePlayer:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdMsgPrio>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_InGameMessage_AllPlayers:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdMsgPrio>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_ShowDialog_SinglePlayer:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.DialogBoxData>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_DialogButtonIndex:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdAndIntValue>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Loaded:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PlayfieldLoad>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Unloaded:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PlayfieldLoad>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Playfield_Stats:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PString>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Stats:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PlayfieldStats>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Dedi_Stats:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.DediStats>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_List:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PlayfieldList>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_GlobalStructure_List:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.GlobalStructureList>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_Teleport:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdPositionRotation>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_GlobalStructure_Update:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PString>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Faction_Changed:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.FactionChangeInfo>(ms);
                            break;

                        case CmdId.Request_Blueprint_Finish:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Request_Blueprint_Resources:
                            obj = Serializer.Deserialize <BlueprintResources>(ms);
                            break;

                        case CmdId.Request_Player_ChangePlayerfield:
                            obj = Serializer.Deserialize <IdPlayfieldPositionRotation>(ms);
                            break;

                        case CmdId.Request_Entity_ChangePlayfield:
                            obj = Serializer.Deserialize <IdPlayfieldPositionRotation>(ms);
                            break;

                        case CmdId.Request_Entity_Destroy:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Request_Player_ItemExchange:
                        case CmdId.Event_Player_ItemExchange:
                            obj = Serializer.Deserialize <ItemExchangeInfo>(ms);
                            break;

                        case CmdId.Event_Statistics:
                            obj = Serializer.Deserialize <StatisticsParam>(ms);
                            break;

                        case CmdId.Event_Error:
                            obj = Serializer.Deserialize <ErrorInfo>(ms);
                            break;

                        case CmdId.Request_Structure_Touch:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Request_Get_Factions:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Event_Get_Factions:
                            obj = Serializer.Deserialize <FactionInfoList>(ms);
                            break;

                        case CmdId.Request_Player_SetPlayerInfo:
                            obj = Serializer.Deserialize <PlayerInfoSet>(ms);
                            break;

                        case CmdId.Event_NewEntityId:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Request_Entity_Spawn:
                            obj = Serializer.Deserialize <EntitySpawnInfo>(ms);
                            break;

                        case CmdId.Event_Player_DisconnectedWaiting:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Event_ChatMessage:
                            obj = Serializer.Deserialize <ChatInfo>(ms);
                            break;

                        case CmdId.Request_ConsoleCommand:
                            obj = Serializer.Deserialize <PString>(ms);
                            break;

                        case CmdId.Request_Structure_BlockStatistics:
                            obj = Serializer.Deserialize <Id>(ms);
                            break;

                        case CmdId.Event_Structure_BlockStatistics:
                            obj = Serializer.Deserialize <IdStructureBlockInfo>(ms);
                            break;

                        case CmdId.Event_AlliancesAll:
                            obj = Serializer.Deserialize <AlliancesTable>(ms);
                            break;

                        case CmdId.Request_AlliancesFaction:
                            obj = Serializer.Deserialize <AlliancesFaction>(ms);
                            break;

                        case CmdId.Event_AlliancesFaction:
                            obj = Serializer.Deserialize <AlliancesFaction>(ms);
                            break;

                        case CmdId.Event_BannedPlayers:
                            obj = Serializer.Deserialize <BannedPlayerData>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_InGameMessage_Faction:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdMsgPrio>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_TraderNPCItemSold:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.TraderNPCItemSoldInfo>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_GetAndRemoveInventory:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Id>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_GetAndRemoveInventory:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.Inventory>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Playfield_Entity_List:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PString>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Entity_List:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PlayfieldEntityList>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_Destroy2:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdPlayfield>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_Export:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.EntityExportInfo>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_ConsoleCommand:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.ConsoleCommandInfo>(ms);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_SetName:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.IdPlayfieldName>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_PdaStateChange:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.PdaStateInfo>(ms);
                            break;

                        case Eleon.Modding.CmdId.Event_GameEvent:
                            obj = ProtoBuf.Serializer.Deserialize <Eleon.Modding.GameEventData>(ms);
                            break;
                        }
                    }

                    if (packageReceivedDelegate != null && bytesRead == len)
                    {
                        packageReceivedDelegate(this, new Package(cmd, clientId, seqNr, obj));
                    }
                }
            }
            catch (IOException e)
            {
                Console.WriteLine(string.Format("Connection closed while reading ({0})", e.Message));
                ModLoging.Log(string.Format("MDP: Connection closed while reading ({0})", e.Message), ModLoging.eTyp.Exception);
                CloseConnection();
            }
            catch (ObjectDisposedException e)
            {
                Console.WriteLine(string.Format("ObjectDisposed: Connection closed while reading ({0})", e.Message));
                ModLoging.Log(string.Format("MDP: ObjectDisposed: Connection closed while reading ({0})", e.Message), ModLoging.eTyp.Exception);
                CloseConnection();
            }
            catch (Exception e)
            {
                Console.WriteLine(string.Format("Exception while reading ({0})", e.Message));
                ModLoging.Log(string.Format("MDP: Exception while reading ({0})", e.Message), ModLoging.eTyp.Exception);
                Console.WriteLine(e.GetType() + ": " + e.Message);
                CloseConnection();
            }
        }
Ejemplo n.º 2
0
        private void WriterThread(ModThreadHelper.Info ti)
        {
            writerStream = new BinaryWriter(tcpClient.GetStream());
            List <Package> writingPackagesCopy = new List <Package>();

            try
            {
                while (!ti.eventRunning.WaitOne(0))
                {
                    evWritePackages.WaitOne();

                    // Do a copy of the list else we need to hold the lock when writing and this could block the main thread
                    writingPackagesCopy.Clear();
                    lock (writingPackages)
                    {
                        writingPackagesCopy.AddRange(writingPackages);
                        writingPackages.Clear();
                    }

                    for (int i = 0; i < writingPackagesCopy.Count; i++)
                    {
                        Package      p  = writingPackagesCopy[i];
                        MemoryStream ms = new MemoryStream();
                        switch (p.cmd)
                        {
                        case Eleon.Modding.CmdId.Event_Player_Connected:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Disconnected:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_ChangedPlayfield:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPlayfield>(ms, (Eleon.Modding.IdPlayfield)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Inventory:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Inventory>(ms, (Eleon.Modding.Inventory)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Info:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayerInfo>(ms, (Eleon.Modding.PlayerInfo)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_List:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdList>(ms, (Eleon.Modding.IdList)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_Info:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_GetInventory:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_SetInventory:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Inventory>(ms, (Eleon.Modding.Inventory)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_AddItem:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdItemStack>(ms, (Eleon.Modding.IdItemStack)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_Credits:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_SetCredits:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdCredits>(ms, (Eleon.Modding.IdCredits)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_AddCredits:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdCredits>(ms, (Eleon.Modding.IdCredits)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_Credits:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdCredits>(ms, (Eleon.Modding.IdCredits)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_PosAndRot:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Entity_PosAndRot:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPositionRotation>(ms, (Eleon.Modding.IdPositionRotation)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_InGameMessage_AllPlayers:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdMsgPrio>(ms, (Eleon.Modding.IdMsgPrio)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_InGameMessage_SinglePlayer:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdMsgPrio>(ms, (Eleon.Modding.IdMsgPrio)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_ShowDialog_SinglePlayer:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.DialogBoxData>(ms, (Eleon.Modding.DialogBoxData)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_DialogButtonIndex:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdAndIntValue>(ms, (Eleon.Modding.IdAndIntValue)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Loaded:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayfieldLoad>(ms, (Eleon.Modding.PlayfieldLoad)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Unloaded:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayfieldLoad>(ms, (Eleon.Modding.PlayfieldLoad)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Playfield_Stats:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Stats:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayfieldStats>(ms, (Eleon.Modding.PlayfieldStats)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Dedi_Stats:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.DediStats>(ms, (Eleon.Modding.DediStats)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_List:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayfieldList>(ms, (Eleon.Modding.PlayfieldList)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_GlobalStructure_List:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.GlobalStructureList>(ms, (Eleon.Modding.GlobalStructureList)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_Teleport:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPositionRotation>(ms, (Eleon.Modding.IdPositionRotation)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_GlobalStructure_Update:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Faction_Changed:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.FactionChangeInfo>(ms, (Eleon.Modding.FactionChangeInfo)p.data);
                            break;

                        case CmdId.Request_Blueprint_Finish:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Id)p.data);
                            break;

                        case CmdId.Request_Blueprint_Resources:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.BlueprintResources>(ms, (BlueprintResources)p.data);
                            break;

                        case CmdId.Request_Player_ChangePlayerfield:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPlayfieldPositionRotation>(ms, (Eleon.Modding.IdPlayfieldPositionRotation)p.data);
                            break;

                        case CmdId.Request_Entity_ChangePlayfield:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPlayfieldPositionRotation>(ms, (Eleon.Modding.IdPlayfieldPositionRotation)p.data);
                            break;

                        case CmdId.Request_Entity_Destroy:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case CmdId.Request_Player_ItemExchange:
                        case CmdId.Event_Player_ItemExchange:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.ItemExchangeInfo>(ms, (Eleon.Modding.ItemExchangeInfo)p.data);
                            break;

                        case CmdId.Event_Statistics:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.StatisticsParam>(ms, (Eleon.Modding.StatisticsParam)p.data);
                            break;

                        case CmdId.Event_Error:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.ErrorInfo>(ms, (Eleon.Modding.ErrorInfo)p.data);
                            break;

                        case CmdId.Request_Structure_Touch:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case CmdId.Request_Get_Factions:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case CmdId.Event_Get_Factions:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.FactionInfoList>(ms, (Eleon.Modding.FactionInfoList)p.data);
                            break;

                        case CmdId.Request_Player_SetPlayerInfo:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayerInfoSet>(ms, (Eleon.Modding.PlayerInfoSet)p.data);
                            break;

                        case CmdId.Event_NewEntityId:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case CmdId.Request_Entity_Spawn:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.EntitySpawnInfo>(ms, (Eleon.Modding.EntitySpawnInfo)p.data);
                            break;

                        case CmdId.Event_Player_DisconnectedWaiting:
                            Serializer.Serialize(ms, (Id)p.data);
                            break;

                        case CmdId.Event_ChatMessage:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.ChatInfo>(ms, (Eleon.Modding.ChatInfo)p.data);
                            break;

                        case CmdId.Request_ConsoleCommand:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
                            break;

                        case CmdId.Request_Structure_BlockStatistics:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case CmdId.Event_Structure_BlockStatistics:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdStructureBlockInfo>(ms, (Eleon.Modding.IdStructureBlockInfo)p.data);
                            break;

                        case CmdId.Event_AlliancesAll:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.AlliancesTable>(ms, (Eleon.Modding.AlliancesTable)p.data);
                            break;

                        case CmdId.Request_AlliancesFaction:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.AlliancesFaction>(ms, (Eleon.Modding.AlliancesFaction)p.data);
                            break;

                        case CmdId.Event_AlliancesFaction:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.AlliancesFaction>(ms, (Eleon.Modding.AlliancesFaction)p.data);
                            break;

                        case CmdId.Event_BannedPlayers:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.BannedPlayerData>(ms, (Eleon.Modding.BannedPlayerData)p.data);
                            break;

                        case CmdId.Request_InGameMessage_Faction:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdMsgPrio>(ms, (Eleon.Modding.IdMsgPrio)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_TraderNPCItemSold:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.TraderNPCItemSoldInfo>(ms, (Eleon.Modding.TraderNPCItemSoldInfo)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Player_GetAndRemoveInventory:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Id>(ms, (Eleon.Modding.Id)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Player_GetAndRemoveInventory:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.Inventory>(ms, (Eleon.Modding.Inventory)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Playfield_Entity_List:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PString>(ms, (Eleon.Modding.PString)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_Playfield_Entity_List:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PlayfieldEntityList>(ms, (Eleon.Modding.PlayfieldEntityList)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_Destroy2:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPlayfield>(ms, (Eleon.Modding.IdPlayfield)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_Export:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.EntityExportInfo>(ms, (Eleon.Modding.EntityExportInfo)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_ConsoleCommand:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.ConsoleCommandInfo>(ms, (Eleon.Modding.ConsoleCommandInfo)p.data);
                            break;

                        case Eleon.Modding.CmdId.Request_Entity_SetName:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.IdPlayfieldName>(ms, (Eleon.Modding.IdPlayfieldName)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_PdaStateChange:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.PdaStateInfo>(ms, (Eleon.Modding.PdaStateInfo)p.data);
                            break;

                        case Eleon.Modding.CmdId.Event_GameEvent:
                            ProtoBuf.Serializer.Serialize <Eleon.Modding.GameEventData>(ms, (Eleon.Modding.GameEventData)p.data);
                            break;

                        default:
                            break;
                        }

                        writerStream.Write((byte)p.cmd);
                        writerStream.Write((Int32)p.clientId);
                        writerStream.Write((UInt16)p.seqNr);
                        byte[] data = ms.GetBuffer();

                        int len = (int)ms.Length;
                        writerStream.Write((Int32)len);

                        int offset = 0;
                        do
                        {
                            int sendLen = Math.Min(8192, len);
                            writerStream.Write(data, offset, sendLen);
                            len    -= sendLen;
                            offset += sendLen;
                        } while (len > 0);
                    }
                    writerStream.Flush();
                }
            }
            catch (IOException)
            {
                //Console.WriteLine(string.Format("Connection closed while writing ({0})", e.Message));  silent
                CloseConnection();
            }
            catch (ObjectDisposedException e)
            {
                Console.WriteLine(string.Format("ObjectDisposed: Connection closed while writing ({0})", e.Message));
                ModLoging.Log(string.Format("MDP: ObjectDisposed: Connection closed while writing ({0})", e.Message), ModLoging.eTyp.Exception);
                CloseConnection();
            }
            catch (Exception e)
            {
                Console.WriteLine(string.Format("Connection closed while writing ({0})", e.Message));
                ModLoging.Log(string.Format("MDP: Connection closed while writing ({0})", e.Message), ModLoging.eTyp.Exception);
                Console.WriteLine(e.GetType() + ": " + e.Message);
                CloseConnection();
            }
        }