Ejemplo n.º 1
0
        private static void HandleConnection(PlayerIOClient.Connection con)
        {
            con.OnMessage += new MessageReceivedEventHandler(onMessage);
            con.Send("init");
            con.Send("init2");

            int dots = 0;

            while (WorldKey == "")
            {
                Console.Write("Connecting");
                for (int i = 0; i < dots; ++i)
                {
                    Console.Write(".");
                }
                Console.Write("\r");
                System.Threading.Thread.Sleep(250);
                dots = (dots + 1) % 4;
            }
            Console.Write("\n");
            Console.WriteLine("Connected to room");

            Midi m = new Midi();

            while (true)
            {
                Console.Write("Command: ");
                string   cmd  = Console.ReadLine();
                string[] cmds = cmd.Split(' ');
                switch (cmds [0])
                {
                case "midi":
                    try{
                        for (int i = 0; i < 16; ++i)
                        {
                            chans[i] = true;
                        }
                        m = new Midi();
                        Console.WriteLine("Successfully loaded.");
                        if (!m.Read(cmd.Substring(5)))
                        {
                            Console.WriteLine("Failed to load file. Reason:");
                            Console.WriteLine(m.LastError);
                        }
                    } catch (Exception e) {
                        Console.WriteLine(e.Message);
                    }
                    break;

                case "write":
                    Console.WriteLine("Writing to world (This will take a while...)\nPress q to abort.");
                    m.Rewind();
                    Write(con, m);
                    Console.WriteLine("Done!");
                    break;

                case "quit":
                case "exit":
                case "close":
                    throw new Exception("Exiting...");

                case "strip":
                    foreach (string s in cmds)
                    {
                        try {
                            chans [Convert.ToInt16(s)] = false;
                        } catch (Exception e) {
                        }
                    }
                    break;

                case "unstrip":
                    foreach (string s in cmds)
                    {
                        try {
                            chans [Convert.ToInt16(s)] = true;
                        } catch (Exception e) {
                        }
                    }
                    break;

                case "help":
                    Console.WriteLine("Available commands are:\n" +
                                      " midi [path to midi file] - Load a midi file\n" +
                                      " write - Save the midi file to the level\n" +
                                      " strip [0-15] - Remove a channel from the midi file (9 is drums)\n" +
                                      " unstrip [0-15] - Add a channel back to the midi\n" +
                                      " help - Display this message.\n");
                    break;

                default:
                    Console.WriteLine("Unknown command. Try `help`.");
                    break;
                }
            }
        }
Ejemplo n.º 2
0
        public static void Write(PlayerIOClient.Connection con, Midi m)
        {
            //If calling from multiple threads, ensure the existing one aborts.
            if (stop == 2)
            {
                stop = 1;
                while (stop == 1)
                {
                    System.Threading.Thread.Sleep(100);
                }
            }
            stop = 2;
            con.Send("clear");
            System.Threading.Thread.Sleep(100);
            long x           = 1;
            long y           = 2;
            long offset      = 0;
            int  distance    = WorldHeight - 6;
            int  id          = 1;
            long xprev       = 1;
            long tempo       = 60000000 / 120; //Default microseconds per beat (120 bpm)
            long tempobase   = 0;              //
            long tempooffset = 0;              //

            while (stop == 2)
            {
                if (Console.KeyAvailable)
                {
                    if (Console.ReadKey().KeyChar == 'q')
                    {
                        break;
                    }
                }
                Midi.Event e = m.NextEvent();
                if (!e.Valid)
                {
                    break;
                }
                long timestamp = (e.Time - tempobase) * tempo / m.TicksPerQuarter / (1000000L / 85L) + tempooffset;
                if (e.Status == 0xFF)
                {
                    //On meta event, I only really care about tempo here.
                    if (e.Arg1 == 0x51 && e.Arg2 == 3)
                    {
                        tempooffset = timestamp;
                        tempobase   = e.Time;
                        tempo       = (e.Data [0] << 16) + (e.Data[1] << 8) + e.Data[2];
                    }
                }
                if ((e.Status >> 4) == 9)
                {
                    int note = e.Arg1;
                    for (int i = 3; i < e.Arg2; i += 805)                               //If the note volume is 3 or less, don't emit a note.
                    //If the note volume is 88 or higher, emit two notes.
                    //e.Time is in ticks, tempo is in microseconds per tick.
                    //e.Time * tempo / m.TicksPerQuarter = the event time in microseconds.
                    //Divide that by how long each block should represent (I use 1/85th of a second)
                    {
                        if (timestamp <= offset)
                        {
                            offset++;
                        }
                        else
                        {
                            offset = timestamp;
                        }

                        //Calculate the X/Y coordinates based on time. This does NOT account for time spent in portals.
                        //Someone whould probably fix that.
                        x = offset / distance + 2;
                        y = offset % distance + 3;

                        if (chans [(e.Status & 0xF)])
                        {
                            //If the channel is 9 (AKA MIDI channel 10)
                            if ((e.Status & 0xF) == 9)
                            {
                                //Deal with drums
                                if (note >= 35 && note <= 81)
                                {
                                    con.Send(WorldKey, 0, x, y, 83, percussion [note - 35]);
                                    System.Threading.Thread.Sleep(30);
                                    break;
                                }
                            }
                            else
                            {
                                //C3 is note 48 in MIDI, and note 0 in EE
                                con.Send(WorldKey, 0, x, y, 77, note - 48);
                                System.Threading.Thread.Sleep(30);
                            }
                        }
                    }
                }
                //If there's space missing portals...
                if (x > xprev)
                {
                    for (long i = xprev; i < x; ++i)
                    {
                        //Add in portals to the slack space
                        con.Send(WorldKey, 0, i, 2, 242, 1, id, id - 1);
                        System.Threading.Thread.Sleep(30);
                        con.Send(WorldKey, 0, i, WorldHeight - 3, 242, 1, id + 1, id + 2);
                        System.Threading.Thread.Sleep(30);
                        id += 2;
                    }
                }
                xprev = x;
            }
            //Fill in the last column of portals
            con.Send(WorldKey, 0, x, 2, 242, 1, id, id - 1);
            System.Threading.Thread.Sleep(30);
            con.Send(WorldKey, 0, x, WorldHeight - 3, 242, 1, id + 1, 3);
            stop = 0;
        }
Ejemplo n.º 3
0
 public Worker(PlayerIOClient.Connection othercon, Midi otherm)
 {
     con = othercon;
     m   = otherm;
 }
Ejemplo n.º 4
0
        public static void Write(PlayerIOClient.Connection con, Midi m)
        {
            //If calling from multiple threads, ensure the existing one aborts.
            if (stop == 2) {
                stop = 1;
                while (stop == 1) {
                    System.Threading.Thread.Sleep (100);
                }
            }
            stop = 2;
            con.Send ("clear");
            System.Threading.Thread.Sleep (100);
            long x = 1;
            long y = 2;
            long offset = 0;
            int distance = WorldHeight - 6;
            int id = 1;
            long xprev = 1;
            long tempo = 60000000 / 120; //Default microseconds per beat (120 bpm)
            long tempobase = 0; //
            long tempooffset = 0; //
            while (stop == 2) {
                if (Console.KeyAvailable) {
                    if (Console.ReadKey ().KeyChar == 'q') {
                        break;
                    }
                }
                Midi.Event e = m.NextEvent ();
                if (!e.Valid) {
                    break;
                }
                long timestamp = (e.Time - tempobase) * tempo / m.TicksPerQuarter / (1000000L / 85L) + tempooffset;
                if (e.Status == 0xFF) {
                    //On meta event, I only really care about tempo here.
                    if (e.Arg1 == 0x51 && e.Arg2 == 3) {
                        tempooffset = timestamp;
                        tempobase = e.Time;
                        tempo = (e.Data [0] << 16 ) + (e.Data[1] << 8 ) + e.Data[2];

                    }
                }
                if ((e.Status >> 4) == 9) {
                    int note = e.Arg1;
                    for (int i = 3; i < e.Arg2; i += 805) { 	//If the note volume is 3 or less, don't emit a note.
                        //If the note volume is 88 or higher, emit two notes.
                        //e.Time is in ticks, tempo is in microseconds per tick.
                        //e.Time * tempo / m.TicksPerQuarter = the event time in microseconds.
                        //Divide that by how long each block should represent (I use 1/85th of a second)
                        if (timestamp <= offset) {
                            offset++;
                        } else {
                            offset = timestamp;
                        }

                        //Calculate the X/Y coordinates based on time. This does NOT account for time spent in portals.
                        //Someone whould probably fix that.
                        x = offset / distance + 2;
                        y = offset % distance + 3;

                        if (chans [(e.Status & 0xF)]) {
                            //If the channel is 9 (AKA MIDI channel 10)
                            if ((e.Status & 0xF) == 9) {
                                //Deal with drums
                                if (note >= 35 && note <= 81) {
                                    con.Send ("b",0, x, y, 83, percussion [note - 35]);
                                    System.Threading.Thread.Sleep (30);
                                    break;
                                }
                            } else {
                                //C3 is note 48 in MIDI, and note 0 in EE
                                con.Send ("b",0, x, y, 77, note - 48);
                                System.Threading.Thread.Sleep (30);
                            }
                        }
                    }
                }
                //If there's space missing portals...
                if (x > xprev) {
                    for (long i = xprev; i < x; ++i) {
                        //Add in portals to the slack space
                        con.Send ("b",0, i, 2, 242, 1, id, id - 1);
                        System.Threading.Thread.Sleep (30);
                        con.Send ("b",0, i, WorldHeight - 3, 242, 1, id + 1, id + 2);
                        System.Threading.Thread.Sleep (30);
                        id += 2;
                    }
                }
                xprev = x;
            }
            //Fill in the last column of portals
            con.Send ("b",0, x, 2, 242, 1, id, id - 1);
            System.Threading.Thread.Sleep (30);
            con.Send ("b",0, x, WorldHeight - 3, 242, 1, id + 1, 3);
            stop = 0;
        }
Ejemplo n.º 5
0
 public Worker(PlayerIOClient.Connection othercon, Midi otherm)
 {
     con = othercon;
     m = otherm;
 }
Ejemplo n.º 6
0
        private static void HandleConnection(PlayerIOClient.Connection con)
        {
            con.OnMessage += new MessageReceivedEventHandler (onMessage);
            con.Send ("init");
            con.Send ("init2");

            int dots = 0;
            while (WorldHeight == 0) {
                Console.Write ("Connecting");
                for (int i = 0; i < dots; ++i) {
                    Console.Write (".");
                }
                Console.Write ("\r");
                System.Threading.Thread.Sleep (250);
                dots = (dots + 1) % 4;
            }
            Console.Write ("\n");
            Console.WriteLine ("Connected to room");

            Midi m = new Midi ();
            while (true) {
                Console.Write ("Command: ");
                string cmd = Console.ReadLine ();
                string[] cmds = cmd.Split (' ');
                switch (cmds [0]) {
                    case "midi":
                    try{
                        for( int i = 0; i < 16; ++i ){
                            chans[i] = true;
                        }
                        m = new Midi ();
                        Console.WriteLine ("Successfully loaded.");
                        if (!m.Read (cmd.Substring(5))) {
                            Console.WriteLine ("Failed to load file. Reason:");
                            Console.WriteLine (m.LastError);
                        }
                    } catch( Exception e ){
                        Console.WriteLine (e.Message);
                    }
                    break;
                    case "write":
                    Console.WriteLine ("Writing to world (This will take a while...)\nPress q to abort.");
                    m.Rewind ();
                    Write (con, m);
                    Console.WriteLine ("Done!");
                    break;
                    case "quit": case "exit": case "close":
                    throw new Exception ("Exiting...");
                    case "strip":
                    foreach (string s in cmds) {
                        try {
                            chans [Convert.ToInt16 (s)] = false;
                        } catch {

                        }
                    }
                    break;
                    case "unstrip":
                    foreach (string s in cmds) {
                        try {
                            chans [Convert.ToInt16 (s)] = true;
                        } catch {

                        }
                    }
                    break;
                    case "help":
                    Console.WriteLine("Available commands are:\n" +
                        " midi [path to midi file] - Load a midi file\n" +
                        " write - Save the midi file to the level\n" +
                        " strip [0-15] - Remove a channel from the midi file (9 is drums)\n" +
                        " unstrip [0-15] - Add a channel back to the midi\n" +
                        " help - Display this message.\n");
                    break;
                    default:
                    Console.WriteLine("Unknown command. Try `help`.");
                    break;
                }
            }
        }