public static void SetAnimation(Entity e, SpriteSheetAnimationClip animation)
        {
            int      bufferEntityID = EntityManager.GetComponentData <BufferHook>(e).bufferEntityID;
            int      bufferID       = EntityManager.GetComponentData <BufferHook>(e).bufferID;
            Material oldMaterial    = DynamicBufferManager.GetMaterial(bufferEntityID);
            string   oldAnimation   = SpriteSheetCache.GetMaterialName(oldMaterial);

            if (animation.AnimationName != oldAnimation)
            {
                Material material            = SpriteSheetCache.GetMaterial(animation.AnimationName);
                var      spriteSheetMaterial = new SpriteSheetMaterial {
                    material = material
                };

                DynamicBufferManager.RemoveBuffer(oldMaterial, bufferID);

                //use new buffer
                bufferID = DynamicBufferManager.AddDynamicBuffers(DynamicBufferManager.GetEntityBuffer(material), material);
                BufferHook bh = new BufferHook {
                    bufferID = bufferID, bufferEntityID = DynamicBufferManager.GetEntityBufferID(spriteSheetMaterial)
                };

                EntityManager.SetSharedComponentData(e, spriteSheetMaterial);
                EntityManager.SetComponentData(e, bh);
            }
            EntityManager.SetComponentData(e, new SpriteSheetAnimation {
                frameCount = animation.Sprites.Length, framesPerSecond = animation.FramesPerSecond, playMode = animation.PlayMode, elapsedTime = 0
            });
            EntityManager.SetComponentData(e, new SpriteIndex {
                Value = 0
            });
        }
        public static Entity Instantiate(EntityArchetype archetype, List <IComponentData> componentDatas, SpriteSheetAnimator animator)
        {
            Entity e = EntityManager.CreateEntity(archetype);
            SpriteSheetAnimationClip startAnim = animator.animations[animator.defaultAnimationClipIndex];
            int      maxSprites = startAnim.FrameCount;
            Material material   = SpriteSheetCache.GetMaterial(animator.animations[animator.defaultAnimationClipIndex].AnimationName);
            int      bufferID   = DynamicBufferManager.AddDynamicBuffers(DynamicBufferManager.GetEntityBuffer(material), material);

            foreach (IComponentData Idata in componentDatas)
            {
                EntityManager.SetComponentData(e, Idata);
            }

            var spriteSheetMaterial = new SpriteSheetMaterial {
                material = material
            };
            BufferHook bh = new BufferHook {
                bufferID = bufferID, bufferEntityID = DynamicBufferManager.GetEntityBufferID(spriteSheetMaterial)
            };

            EntityManager.SetComponentData(e, bh);
            EntityManager.SetComponentData(e, new SpriteSheetAnimation {
                frameCount = maxSprites, framesPerSecond = startAnim.FramesPerSecond, playMode = startAnim.PlayMode
            });
            EntityManager.SetComponentData(e, new SpriteIndex {
                Value = 0
            });
            EntityManager.SetSharedComponentData(e, spriteSheetMaterial);
            animator.managedEntity = e;
            SpriteSheetCache.AddAnimator(e, animator);
            return(e);
        }
        public static void SetAnimation(EntityCommandBuffer commandBuffer, Entity e, SpriteSheetAnimationClip animation, BufferHook hook)
        {
            Material oldMaterial  = DynamicBufferManager.GetMaterial(hook.bufferEntityID);
            string   oldAnimation = SpriteSheetCache.GetMaterialName(oldMaterial);

            if (animation.AnimationName != oldAnimation)
            {
                Material material            = SpriteSheetCache.GetMaterial(animation.AnimationName);
                var      spriteSheetMaterial = new SpriteSheetMaterial {
                    material = material
                };

                //clean old buffer
                DynamicBufferManager.RemoveBuffer(oldMaterial, hook.bufferID);

                //use new buffer
                int        bufferID = DynamicBufferManager.AddDynamicBuffers(DynamicBufferManager.GetEntityBuffer(material), material);
                BufferHook bh       = new BufferHook {
                    bufferID = bufferID, bufferEntityID = DynamicBufferManager.GetEntityBufferID(spriteSheetMaterial)
                };

                commandBuffer.SetSharedComponent(e, spriteSheetMaterial);
                commandBuffer.SetComponent(e, bh);
            }
            commandBuffer.SetComponent(e, new SpriteSheetAnimation {
                frameCount = animation.FrameCount, framesPerSecond = animation.FramesPerSecond, playMode = animation.PlayMode, elapsedTime = 0
            });
            commandBuffer.SetComponent(e, new SpriteIndex {
                Value = 0
            });
        }
Ejemplo n.º 4
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        //only use this when you didn't bake the uv yet
        public static void BakeUvBuffer(SpriteSheetMaterial spriteSheetMaterial, KeyValuePair <Material, float4[]> atlasData)
        {
            Entity entity = GetEntityBuffer(spriteSheetMaterial.material);
            var    buffer = EntityManager.GetBuffer <UvBuffer>(entity);

            for (int j = 0; j < atlasData.Value.Length; j++)
            {
                buffer.Add(atlasData.Value[j]);
            }
        }
        public static void RecordSpriteSheet(Sprite[] sprites, string spriteSheetName, int spriteCount = 0)
        {
            KeyValuePair <Material, float4[]> atlasData = SpriteSheetCache.BakeSprites(sprites, spriteSheetName);
            SpriteSheetMaterial material = new SpriteSheetMaterial {
                material = atlasData.Key
            };

            DynamicBufferManager.GenerateBuffers(material, spriteCount);
            DynamicBufferManager.BakeUvBuffer(material, atlasData);
            renderInformation.Add(new RenderInformation(material.material, DynamicBufferManager.GetEntityBuffer(material.material)));
        }
Ejemplo n.º 6
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 public static void GenerateBuffers(SpriteSheetMaterial material, int entityCount = 0)
 {
     if (!materialEntityBufferID.ContainsKey(material.material))
     {
         CreateBuffersContainer(material);
         availableEntityID.Add(material.material, new List <int>());
         for (int i = 0; i < entityCount; i++)
         {
             availableEntityID[material.material].Add(i);
         }
         MassAddBuffers(bufferEntities.Last(), entityCount);
     }
 }
 public static void RecordAnimator(SpriteSheetAnimator animator)
 {
     foreach (SpriteSheetAnimationClip animation in animator.animations)
     {
         KeyValuePair <Material, float4[]> atlasData = SpriteSheetCache.BakeSprites(animation.Sprites, animation.AnimationName);
         SpriteSheetMaterial material = new SpriteSheetMaterial {
             material = atlasData.Key
         };
         DynamicBufferManager.GenerateBuffers(material);
         DynamicBufferManager.BakeUvBuffer(material, atlasData);
         renderInformation.Add(new RenderInformation(material.material, DynamicBufferManager.GetEntityBuffer(material.material)));
     }
 }
Ejemplo n.º 8
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        //use this when it's the first time you are using that material
        //use this just to generate the buffers container
        public static void CreateBuffersContainer(SpriteSheetMaterial material)
        {
            var archetype = EntityManager.CreateArchetype(
                typeof(SpriteIndexBuffer),
                typeof(MatrixBuffer),
                typeof(SpriteColorBuffer),
                typeof(SpriteSheetMaterial),
                typeof(UvBuffer)
                );
            Entity e = EntityManager.CreateEntity(archetype);

            bufferEntities.Add(e);
            EntityManager.SetSharedComponentData(e, material);
            materialEntityBufferID.Add(material.material, materialEntityBufferID.Count);
        }
        public static Entity Instantiate(EntityArchetype archetype, List <IComponentData> componentDatas, string spriteSheetName)
        {
            Entity   e        = EntityManager.CreateEntity(archetype);
            Material material = SpriteSheetCache.GetMaterial(spriteSheetName);
            int      bufferID = DynamicBufferManager.AddDynamicBuffers(DynamicBufferManager.GetEntityBuffer(material), material);

            foreach (IComponentData Idata in componentDatas)
            {
                EntityManager.SetComponentData(e, Idata);
            }

            var spriteSheetMaterial = new SpriteSheetMaterial {
                material = material
            };
            BufferHook bh = new BufferHook {
                bufferID = bufferID, bufferEntityID = DynamicBufferManager.GetEntityBufferID(spriteSheetMaterial)
            };

            EntityManager.SetComponentData(e, bh);
            EntityManager.SetSharedComponentData(e, spriteSheetMaterial);
            return(e);
        }
Ejemplo n.º 10
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 public static int GetEntityBufferID(SpriteSheetMaterial material)
 {
     return(materialEntityBufferID[material.material]);
 }
Ejemplo n.º 11
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 public static BufferHook GetBufferHook(SpriteSheetMaterial material)
 {
     return(new BufferHook {
         bufferEntityID = materialEntityBufferID[material.material], bufferID = NextIDForEntity(material.material)
     });
 }