Ejemplo n.º 1
0
        public static void Start(GUnit unit, int id, Vector3 param, bool sync = true)
        {
            var stateProcessData = unit.GetData <ObjectStateProcessData>();
            var stateData        = ObjectStateDataDict.Get(unit, id);

            if (!stateData.objectState.CanStart(unit, stateProcessData, stateData, param))
            {
                return;
            }

            if (sync && unit.GetData <ObjectSyncData>() == null)
            {
                sync = false;
            }

            if (sync)
            {
                ObjectSyncServer.AddState(unit, id, param, ObjectStateType.Start);
            }
            else
            {
                stateData.param = param;
                Start(stateProcessData, stateData);
            }
        }
Ejemplo n.º 2
0
        public static void Finish(GUnit unit, int id, bool sync = true)
        {
            var stateProcessData = unit.GetData <ObjectStateProcessData>();
            var stateData        = ObjectStateDataDict.Get(unit, id);

            if (!stateData.objectState.CanFinish(unit, stateProcessData, stateData))
            {
                return;
            }

            if (sync && unit.GetData <ObjectSyncData>() == null)
            {
                sync = false;
            }

            if (sync)
            {
                ObjectSyncServer.AddState(unit, id, Vector3.zero, ObjectStateType.Finish);
            }
            else
            {
                Finish(unit, stateProcessData, stateData);
            }
        }