Ejemplo n.º 1
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 //public static IMathVectorObject ICreateVector(IMathUtilityObject IMathUtilityinstance, Double& ArrayDataIn)
 //{
 //    return new IMathVectorObject(IMathUtilityinstance.IMathUtilityInstance.ICreateVector(ArrayDataIn));
 //}
 public static IMathTransformObject ComposeTransform(IMathUtilityObject IMathUtilityinstance, IMathVectorObject XVec, IMathVectorObject YVec, IMathVectorObject ZVec, IMathVectorObject TransVec, Double Scale)
 {
     return(new IMathTransformObject(IMathUtilityinstance.IMathUtilityInstance.ComposeTransform(XVec.IMathVectorInstance as MathVector, YVec.IMathVectorInstance as MathVector, ZVec.IMathVectorInstance as MathVector, TransVec.IMathVectorInstance as MathVector, Scale)));
 }
Ejemplo n.º 2
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 public static IMathTransformObject ICreateTransformRotateAxis(IMathUtilityObject IMathUtilityinstance, IMathPointObject PointObjIn, IMathVectorObject VectorObjIn, Double Angle)
 {
     return(new IMathTransformObject(IMathUtilityinstance.IMathUtilityInstance.ICreateTransformRotateAxis(PointObjIn.IMathPointInstance as MathPoint, VectorObjIn.IMathVectorInstance as MathVector, Angle)));
 }
Ejemplo n.º 3
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 //public static IMathPointObject ICreatePoint(IMathUtilityObject IMathUtilityinstance, Double& ArrayDataIn)
 //{
 //    return new IMathPointObject(IMathUtilityinstance.IMathUtilityInstance.ICreatePoint(ArrayDataIn));
 //}
 public static Object CreateVector(IMathUtilityObject IMathUtilityinstance, Object ArrayDataIn)
 {
     return(IMathUtilityinstance.IMathUtilityInstance.CreateVector(ArrayDataIn));
 }
Ejemplo n.º 4
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 //public static IMathTransformObject ICreateTransform(IMathUtilityObject IMathUtilityinstance, Double& ArrayDataIn)
 //{
 //    return new IMathTransformObject(IMathUtilityinstance.IMathUtilityInstance.ICreateTransform(ArrayDataIn));
 //}
 public static Object CreateTransformRotateAxis(IMathUtilityObject IMathUtilityinstance, Object PointObjIn, Object VectorObjIn, Double Angle)
 {
     return(IMathUtilityinstance.IMathUtilityInstance.CreateTransformRotateAxis(PointObjIn, VectorObjIn, Angle));
 }