Ejemplo n.º 1
0
        protected void UpdateSurroundings(IPanelGroupElement left, IPanelGroupElement top, IPanelGroupElement right, IPanelGroupElement bottom)
        {
            surroundings[(int)Direction.Left]   = left;
            surroundings[(int)Direction.Top]    = top;
            surroundings[(int)Direction.Right]  = right;
            surroundings[(int)Direction.Bottom] = bottom;

            bool horizontal = IsInSameDirection(Direction.Right);

            for (int i = 0; i < elements.Count; i++)
            {
                if (horizontal)
                {
                    left  = i > 0 ? elements[i - 1] : surroundings[(int)Direction.Left];
                    right = i < elements.Count - 1 ? elements[i + 1] : surroundings[(int)Direction.Right];
                }
                else
                {
                    bottom = i > 0 ? elements[i - 1] : surroundings[(int)Direction.Bottom];
                    top    = i < elements.Count - 1 ? elements[i + 1] : surroundings[(int)Direction.Top];
                }

                PanelGroup subGroup = elements[i] as PanelGroup;
                if (subGroup != null)
                {
                    subGroup.UpdateSurroundings(left, top, right, bottom);
                }
                else
                {
                    ((Panel)elements[i]).Internal.UpdateSurroundings(left, top, right, bottom);
                }
            }
        }
Ejemplo n.º 2
0
        protected virtual void EnsureMinimumSizeOf(IPanelGroupElement element)
        {
            float flexibleWidth = element.Size.x - element.MinSize.x;

            if (flexibleWidth < -MIN_SIZE_TOLERANCE)
            {
                TryChangeSizeOf(element, Direction.Right, -flexibleWidth);

                flexibleWidth = element.Size.x - element.MinSize.x;
                if (flexibleWidth < -MIN_SIZE_TOLERANCE)
                {
                    TryChangeSizeOf(element, Direction.Left, -flexibleWidth);
                }
            }

            float flexibleHeight = element.Size.y - element.MinSize.y;

            if (flexibleHeight < -MIN_SIZE_TOLERANCE)
            {
                TryChangeSizeOf(element, Direction.Bottom, -flexibleHeight);

                flexibleHeight = element.Size.y - element.MinSize.y;
                if (flexibleHeight < -MIN_SIZE_TOLERANCE)
                {
                    TryChangeSizeOf(element, Direction.Top, -flexibleHeight);
                }
            }

            PanelGroup subGroup = element as PanelGroup;

            if (subGroup != null)
            {
                subGroup.Internal.EnsureMinimumSize();
            }
        }
Ejemplo n.º 3
0
        private void ResizeAnchoredPanelsRecursively(PanelGroup group, Dictionary <Panel, Vector2> initialSizes)
        {
            if (group == null)
            {
                return;
            }

            int count = group.Count;

            for (int i = 0; i < count; i++)
            {
                Panel panel = group[i] as Panel;
                if (panel != null)
                {
                    Vector2 initialSize;
                    if (initialSizes.TryGetValue(panel, out initialSize))
                    {
                        panel.ResizeTo(initialSize, Direction.Right, Direction.Top);
                    }
                }
                else
                {
                    ResizeAnchoredPanelsRecursively(group[i] as PanelGroup, initialSizes);
                }
            }
        }
Ejemplo n.º 4
0
        private void InitializeRootGroup()
        {
            dummyPanel = PanelUtils.Internal.CreatePanel(null, this);
            dummyPanel.gameObject.name   = "DummyPanel";
            dummyPanel.CanvasGroup.alpha = 0f;
            dummyPanel.Internal.SetDummy(minimumFreeSpace);

            RootPanelGroup = new PanelGroup(this, Direction.Right);
            RootPanelGroup.AddElement(dummyPanel);
        }
Ejemplo n.º 5
0
        protected void SetDirty()
        {
            isDirty = true;

            PanelGroup parentGroup = Group;

            while (parentGroup != null)
            {
                parentGroup.isDirty = true;
                parentGroup         = parentGroup.Group;
            }

            Canvas.SetDirty();
        }
Ejemplo n.º 6
0
        public void AnchorPanel(IPanelGroupElement source, DynamicPanelsCanvas canvas, Direction anchorDirection)
        {
            PanelGroup rootGroup = canvas.RootPanelGroup;
            PanelGroup tempGroup = new PanelGroup(canvas, Direction.Right);

            for (int i = 0; i < rootGroup.Count; i++)
            {
                if (rootGroup[i].Group == rootGroup)
                {
                    tempGroup.AddElement(rootGroup[i]);
                }
            }

            rootGroup.AddElement(tempGroup);
            AnchorPanel(source, tempGroup, anchorDirection);
        }
Ejemplo n.º 7
0
        protected void SetGroupFor(IPanelGroupElement element, PanelGroup group)
        {
            Panel panel = element as Panel;

            if (panel != null)
            {
                panel.Internal.Group = group;

                if (panel.RectTransform.parent != group.Canvas.RectTransform)
                {
                    panel.RectTransform.SetParent(group.Canvas.RectTransform, false);
                }
            }
            else
            {
                ((PanelGroup)element).Group = group;
            }
        }
Ejemplo n.º 8
0
            private bool PanelGroupHasAnyOtherPanels(PanelGroup group, Panel panel)
            {
                for (int i = 0; i < group.Count; i++)
                {
                    if (group[i] is Panel)
                    {
                        Panel _panel = (Panel)group[i];
                        if (_panel != panel && _panel != canvas.dummyPanel)
                        {
                            return(true);
                        }
                    }
                    else if (PanelGroupHasAnyOtherPanels((PanelGroup)group[i], panel))
                    {
                        return(true);
                    }
                }

                return(false);
            }
Ejemplo n.º 9
0
        protected override void UpdateLayout()
        {
            bool wasDirty = isDirty;

            base.UpdateLayout();

            if (wasDirty)
            {
                for (int i = elements.Count - 1; i >= 0; i--)
                {
                    PanelGroup subGroup = elements[i] as PanelGroup;
                    if (subGroup != null)
                    {
                        elements.RemoveAt(i);

                        for (int j = 0; j < subGroup.Count; j++, i++)
                        {
                            elements.Insert(i, subGroup[j]);
                            SetGroupFor(elements[i], this);
                        }
                    }
                }
            }
        }
Ejemplo n.º 10
0
        public void AnchorPanel(IPanelGroupElement source, IPanelGroupElement anchor, Direction anchorDirection)
        {
            PanelGroup group = anchor.Group;

            if (group is UnanchoredPanelGroup)
            {
                Debug.LogError("Can not anchor to an unanchored panel!");
                return;
            }

            Vector2 size;
            Panel   panel = source as Panel;

            if (panel != null)
            {
                size = panel.IsDocked ? panel.FloatingSize : panel.Size;
            }
            else
            {
                ((PanelGroup)source).Internal.UpdateLayout();
                size = source.Size;
            }

            // Fill the whole anchored area in order not to break other elements' sizes on layout update
            if (anchorDirection == Direction.Left || anchorDirection == Direction.Right)
            {
                if (anchor.Size.y > 0f)
                {
                    size.y = anchor.Size.y;
                }
            }
            else
            {
                if (anchor.Size.x > 0f)
                {
                    size.x = anchor.Size.x;
                }
            }

            if (panel != null)
            {
                panel.RectTransform.sizeDelta = size;
            }
            else
            {
                ((PanelGroup)source).Internal.UpdateBounds(source.Position, size);
            }

            bool addElementAfter = anchorDirection == Direction.Right || anchorDirection == Direction.Top;

            if (group.IsInSameDirection(anchorDirection))
            {
                if (addElementAfter)
                {
                    group.AddElementAfter(anchor, source);
                }
                else
                {
                    group.AddElementBefore(anchor, source);
                }
            }
            else
            {
                IPanelGroupElement element1, element2;
                if (addElementAfter)
                {
                    element1 = anchor;
                    element2 = source;
                }
                else
                {
                    element1 = source;
                    element2 = anchor;
                }

                PanelGroup newGroup = new PanelGroup(anchor.Canvas, anchorDirection);
                newGroup.AddElement(element1);
                newGroup.AddElement(element2);

                group.Internal.ReplaceElement(anchor, newGroup);
            }

            if (panel != null)
            {
                if (draggedPanel == panel)
                {
                    draggedPanel = null;
                }

                panel.RectTransform.SetAsFirstSibling();

                if (panel.Internal.ContentScrollRect != null)
                {
                    panel.Internal.ContentScrollRect.OnDrag(nullPointerEventData);
                }
            }
        }
Ejemplo n.º 11
0
 public InternalSettings(PanelGroup group)
 {
     this.group = group;
 }
Ejemplo n.º 12
0
        protected virtual void UpdateLayout()
        {
            if (isDirty)
            {
                elements.RemoveAll((element) => element.IsNull() || element.Group != this);

                for (int i = elements.Count - 1; i >= 0; i--)
                {
                    PanelGroup subGroup = elements[i] as PanelGroup;
                    if (subGroup != null)
                    {
                        subGroup.UpdateLayout();

                        int count = subGroup.Count;
                        if (count == 0)
                        {
                            elements.RemoveAt(i);
                        }
                        else if (count == 1)
                        {
                            elements[i] = subGroup.elements[0];
                            SetGroupFor(elements[i], this);
                            i++;
                        }
                        else if (subGroup.IsInSameDirection(direction))
                        {
                            elements.RemoveAt(i);
                            elements.InsertRange(i, subGroup.elements);
                            for (int j = 0; j < count; j++, i++)
                            {
                                SetGroupFor(elements[i], this);
                            }
                        }
                    }
                }

                Vector2 size            = Vector2.zero;
                Vector2 minSize         = Vector2.zero;
                bool    horizontal      = IsInSameDirection(Direction.Right);
                int     dummyPanelIndex = -1;
                for (int i = 0; i < elements.Count; i++)
                {
                    Vector2 elementSize    = elements[i].Size;
                    Vector2 elementMinSize = elements[i].MinSize;

                    // Rescue elements whose sizes are stuck at 0
                    bool rescueElement = false;
                    if (elementSize.x == 0f && elementMinSize.x > 0f)
                    {
                        elementSize.x = Mathf.Min(1f, elementMinSize.x);
                        rescueElement = true;
                    }
                    if (elementSize.y == 0f && elementMinSize.y > 0f)
                    {
                        elementSize.y = Mathf.Min(1f, elementMinSize.y);
                        rescueElement = true;
                    }

                    if (rescueElement)
                    {
                        UpdateBoundsOf(elements[i], elements[i].Position, elementSize);
                    }

                    if (i == 0)
                    {
                        size    = elementSize;
                        minSize = elementMinSize;
                    }
                    else
                    {
                        if (horizontal)
                        {
                            size.x    += elementSize.x;
                            minSize.x += elementMinSize.x;

                            if (elementSize.y < size.y)
                            {
                                size.y = elementSize.y;
                            }

                            if (elementMinSize.y > minSize.y)
                            {
                                minSize.y = elementMinSize.y;
                            }
                        }
                        else
                        {
                            size.y    += elementSize.y;
                            minSize.y += elementMinSize.y;

                            if (elementSize.x < size.x)
                            {
                                size.x = elementSize.x;
                            }

                            if (elementMinSize.x > minSize.x)
                            {
                                minSize.x = elementMinSize.x;
                            }
                        }
                    }

                    if (elements[i] is Panel && ((Panel)elements[i]).Internal.IsDummy)
                    {
                        dummyPanelIndex = i;
                    }
                }

                if (dummyPanelIndex >= 0)
                {
                    Vector2 flexibleSpace = Vector2.zero;
                    if (size.x < Size.x)
                    {
                        flexibleSpace.x = Size.x - size.x;
                        size.x          = Size.x;
                    }

                    if (size.y < Size.y)
                    {
                        flexibleSpace.y = Size.y - size.y;
                        size.y          = Size.y;
                    }

                    ((Panel)elements[dummyPanelIndex]).RectTransform.sizeDelta += flexibleSpace;
                }

                Size    = size;
                MinSize = minSize;

                isDirty = false;
            }
        }
        private static IPanelGroupElement Deserialize(DynamicPanelsCanvas canvas, ISerializedElement element)
        {
            if (element == null)
            {
                return(null);
            }

            if (element is SerializedDummyPanel)
            {
                return(canvas.Internal.DummyPanel);
            }

            if (element is SerializedPanel)
            {
                SerializedPanel serializedPanel = (SerializedPanel)element;
                Panel           panel           = null;

                SerializedPanelTab[] tabs = serializedPanel.tabs;
                for (int i = 0; i < tabs.Length; i++)
                {
                    PanelTab tab;
                    if (!PanelNotificationCenter.TryGetTab(tabs[i].id, out tab))
                    {
                        continue;
                    }

                    if (panel == null)
                    {
                        panel = tab.Detach();
                        canvas.UnanchoredPanelGroup.AddElement(panel);
                    }
                    else
                    {
                        panel.AddTab(tab);
                    }

                    //if( tab != null )
                    //{
                    //	tab.MinSize = tabs[i].minSize;
                    //	tab.Label = tabs[i].label;
                    //}
                }

                if (panel != null)
                {
                    if (serializedPanel.activeTab < tabs.Length)
                    {
                        int activeTabIndex = panel.GetTabIndex(tabs[serializedPanel.activeTab].id);
                        if (activeTabIndex >= 0)
                        {
                            panel.ActiveTab = activeTabIndex;
                        }
                    }

                    if (serializedPanel is SerializedUnanchoredPanel)
                    {
                        SerializedUnanchoredPanel unanchoredPanel = (SerializedUnanchoredPanel)serializedPanel;
                        panel.RectTransform.anchoredPosition = unanchoredPanel.position;
                        panel.gameObject.SetActive(unanchoredPanel.active);
                    }

                    panel.FloatingSize = serializedPanel.floatingSize;
                }

                return(panel);
            }

            if (element is SerializedPanelGroup)
            {
                SerializedPanelGroup serializedPanelGroup = (SerializedPanelGroup)element;
                ISerializedElement[] children             = serializedPanelGroup.children;
                if (children == null || children.Length == 0)
                {
                    return(null);
                }

                PanelGroup panelGroup = new PanelGroup(canvas, serializedPanelGroup.horizontal ? Direction.Right : Direction.Top);
                for (int i = 0; i < children.Length; i++)
                {
                    if (children[i] == null)
                    {
                        continue;
                    }

                    IPanelGroupElement childElement = Deserialize(canvas, children[i]);
                    if (childElement != null)
                    {
                        panelGroup.AddElement(childElement);
                        sizesHolder.Add(new GroupElementSizeHolder(childElement, children[i].size));
                    }
                }

                if (panelGroup.Count > 0)
                {
                    return(panelGroup);
                }
            }

            return(null);
        }
        private static ISerializedElement Serialize(IPanelGroupElement element)
        {
            if (element == null)
            {
                return(null);
            }

            if (element is Panel)
            {
                Panel panel = (Panel)element;
                if (panel.Internal.IsDummy)
                {
                    return new SerializedDummyPanel()
                           {
                               size = panel.Size
                           }
                }
                ;

                tabsTemp.Clear();
                for (int i = 0; i < panel.NumberOfTabs; i++)
                {
                    PanelTab tab = panel[i];
                    tabsTemp.Add(new SerializedPanelTab()
                    {
                        id = tab.ID,
                        //minSize = tab.MinSize,
                        //label = tab.Label
                    });
                }

                if (tabsTemp.Count == 0)
                {
                    return(null);
                }

                if (panel.IsDocked)
                {
                    return(new SerializedPanel()
                    {
                        activeTab = panel.ActiveTab,
                        tabs = tabsTemp.ToArray(),
                        size = panel.Size,
                        floatingSize = panel.FloatingSize
                    });
                }
                else
                {
                    return(new SerializedUnanchoredPanel()
                    {
                        active = panel.gameObject.activeSelf,
                        activeTab = panel.ActiveTab,
                        tabs = tabsTemp.ToArray(),
                        position = panel.Position,
                        size = panel.Size,
                        floatingSize = panel.Size
                    });
                }
            }

            PanelGroup panelGroup = (PanelGroup)element;

            ISerializedElement[] children = new ISerializedElement[panelGroup.Count];
            for (int i = 0; i < panelGroup.Count; i++)
            {
                children[i] = Serialize(panelGroup[i]);
            }

            return(new SerializedPanelGroup()
            {
                horizontal = panelGroup.IsInSameDirection(Direction.Right),
                children = children,
                size = panelGroup.Size
            });
        }
        public static void DeserializeCanvasFromArray(DynamicPanelsCanvas canvas, byte[] data)
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                Debug.LogError("Can deserialize in Play mode only!");
                return;
            }
#endif

            if (data == null || data.Length == 0)
            {
                Debug.LogError("Data is null!");
                return;
            }

            SerializedCanvas serializedCanvas;
            BinaryFormatter  formatter = new BinaryFormatter();
            using (MemoryStream stream = new MemoryStream(data))
            {
                serializedCanvas = formatter.Deserialize(stream) as SerializedCanvas;
            }

            if (serializedCanvas == null)
            {
                return;
            }

            sizesHolder.Clear();
            canvas.LeaveFreeSpace = serializedCanvas.useFreeSpace;

            if (serializedCanvas.rootPanelGroup != null)
            {
                PanelGroup           rootPanelGroup = canvas.RootPanelGroup;
                ISerializedElement[] children       = serializedCanvas.rootPanelGroup.children;
                for (int i = children.Length - 1; i >= 0; i--)
                {
                    IPanelGroupElement element = Deserialize(canvas, children[i]);
                    if (element != null)
                    {
                        if (rootPanelGroup.Count == 0)
                        {
                            rootPanelGroup.AddElement(element);
                        }
                        else
                        {
                            rootPanelGroup.AddElementBefore(rootPanelGroup[0], element);
                        }

                        sizesHolder.Insert(0, new GroupElementSizeHolder(element, children[i].size));
                    }
                }
            }

            if (sizesHolder.Count > 0)
            {
                canvas.ForceRebuildLayoutImmediate();

                for (int i = 0; i < sizesHolder.Count; i++)
                {
                    sizesHolder[i].element.ResizeTo(sizesHolder[i].size, Direction.Right, Direction.Top);
                }
            }

            if (serializedCanvas.unanchoredPanelGroup != null)
            {
                ISerializedElement[] children = serializedCanvas.unanchoredPanelGroup.children;
                for (int i = 0; i < children.Length; i++)
                {
                    SerializedUnanchoredPanel unanchoredPanel = children[i] as SerializedUnanchoredPanel;
                    if (unanchoredPanel != null)
                    {
                        Panel panel = Deserialize(canvas, unanchoredPanel) as Panel;
                        if (panel != null)
                        {
                            panel.Detach();
                            canvas.UnanchoredPanelGroup.RestrictPanelToBounds(panel);
                        }
                    }
                }
            }

            for (int i = 0; i < canvas.UnanchoredPanelGroup.Count; i++)
            {
                Panel panel = canvas.UnanchoredPanelGroup[i] as Panel;
                if (panel != null)
                {
                    panel.RectTransform.SetAsLastSibling();
                }
            }

            canvas.gameObject.SetActive(serializedCanvas.active);
        }