Ejemplo n.º 1
0
        private static void addFlares(Bomb bomb)
        {
            bool obstaclefound;

            flares.Add(new Flare(bomb, 0, 0, graphics, scales));

            obstaclefound = false;
            for (int i = 1; i <= bomb.getPotency(); i++)
            {
                Flare flare = new Flare(bomb, i, 0, graphics, scales);
                foreach (Obstacle obs in obstacles.getList())
                {
                    if (obs != null && obs.intersects(flare))
                    {
                        if (obs.isSolid())
                        {
                            flare.setAsFinal();
                            obs.die();
                            obstaclefound = true;
                            break;
                        }
                        else
                        {
                            goto flaresloop1;
                        }
                    }
                }

                if (!obstaclefound)
                {
                    for (int x = 0; x < powerups.Count; x++)
                    {
                        PowerUps pu = powerups[x];
                        if (pu != null && pu.intersects(flare))
                        {
                            flare.setAsFinal();
                            powerups.Remove(powerups[x]);
                            break;
                        }
                    }
                }
                flares.Add(flare);
                if (flare.isFinal())
                {
                    break;
                }
            }

            flaresloop1 : obstaclefound = false;
            for (int i = -1; i >= -bomb.getPotency(); i--)
            {
                Flare flare = new Flare(bomb, i, 0, graphics, scales);
                foreach (Obstacle obs in obstacles.getList())
                {
                    if (obs != null && obs.intersects(flare))
                    {
                        if (obs.isSolid())
                        {
                            flare.setAsFinal();
                            obs.die();
                            obstaclefound = true;
                            break;
                        }
                        else
                        {
                            goto flaresloop2;
                        }
                    }
                }

                if (!obstaclefound)
                {
                    for (int x = 0; x < powerups.Count; x++)
                    {
                        PowerUps pu = powerups[x];
                        if (pu != null && pu.intersects(flare))
                        {
                            flare.setAsFinal();
                            powerups.Remove(powerups[x]);
                            break;
                        }
                    }
                }
                flares.Add(flare);
                if (flare.isFinal())
                {
                    break;
                }
            }

            flaresloop2 : obstaclefound = false;
            for (int i = 1; i <= bomb.getPotency(); i++)
            {
                Flare flare = new Flare(bomb, 0, i, graphics, scales);
                foreach (Obstacle obs in obstacles.getList())
                {
                    if (obs != null && obs.intersects(flare))
                    {
                        if (obs.isSolid())
                        {
                            flare.setAsFinal();
                            obs.die();
                            obstaclefound = true;
                            break;
                        }
                        else
                        {
                            goto flaresloop3;
                        }
                    }
                }

                if (!obstaclefound)
                {
                    for (int x = 0; x < powerups.Count; x++)
                    {
                        PowerUps pu = powerups[x];
                        if (pu != null && pu.intersects(flare))
                        {
                            flare.setAsFinal();
                            powerups.Remove(powerups[x]);
                            break;
                        }
                    }
                }
                flares.Add(flare);
                if (flare.isFinal())
                {
                    break;
                }
            }

            flaresloop3 : obstaclefound = false;
            for (int i = -1; i >= -bomb.getPotency(); i--)
            {
                Flare flare = new Flare(bomb, 0, i, graphics, scales);
                foreach (Obstacle obs in obstacles.getList())
                {
                    if (obs != null && obs.intersects(flare))
                    {
                        if (obs.isSolid())
                        {
                            flare.setAsFinal();
                            obs.die();
                            obstaclefound = true;
                            break;
                        }
                        else
                        {
                            goto flaresloop4;
                        }
                    }
                }

                if (!obstaclefound)
                {
                    for (int x = 0; x < powerups.Count; x++)
                    {
                        PowerUps pu = powerups[x];
                        if (pu != null && pu.intersects(flare))
                        {
                            flare.setAsFinal();
                            powerups.Remove(powerups[x]);
                            break;
                        }
                    }
                }
                flares.Add(flare);
                if (flare.isFinal())
                {
                    break;
                }
            }
            flaresloop4 :;
        }
Ejemplo n.º 2
0
        public static void initLevel()
        {
            bool dead         = (player != null) ? player.removed : false;
            int  powerupssize = powerups.Count;

            clear();

            StreamReader sr = new StreamReader(File.OpenRead("/Application/res/maps/definitions/"
                                                             + level + "/" + level + "_" + levelmap + ".txt"));

            map = new Map(sr.ReadLine(), Map.TILESIZE, scales, graphics);
            // obstacles = new GenerateObstacles(map, true);

            PowerUps powerup = null;

            if (levelmap != 8)
            {
                obstacles = new GenerateObstacles(map, true, graphics);
                powerup   = new PowerUps(Convert.ToInt32(sr.ReadLine()), obstacles.getList(), graphics, scales);
            }
            else
            {
                obstacles = new GenerateObstacles(map, false, graphics);
            }

            if (levelmap != 8)
            {
                if (level == 4 || level == 7)
                {
                    keymusic = "bgm_03";
                }
                else if (level == 6 || level == 8)
                {
                    keymusic = "bgm_02";
                }
                else
                {
                    keymusic = "bgm_01";
                }
            }
            else
            {
                keymusic = "bgm_boss";
            }

            while (sr.Peek() >= 0)
            {
                String[] line  = sr.ReadLine().Split();
                int      type  = Convert.ToInt32(line[0]);
                int      count = Convert.ToInt32(line[1]);
                switch (type)
                {
                case 6:                 // blue snake

//					for (int x = 0; x < count; x++) {
//
//						SnakeHead head = new SnakeHead(obstacles, map, player);
//						SnakeBody body = new SnakeBody(obstacles, map, player, head);
//
//						for (int i = 0; i < 4; i++) {
//							head.setChild(body);
//							enemies.Add(head);
//							enemies.Add(body);
//							head = body;
//							body = new SnakeBody(obstacles, map, player, head);
//						}
//					}

                    break;

                default:
                    for (int i = 0; i < count; i++)
                    {
                        enemies.Add(Enemy.createEnemy(type, obstacles, map, player, graphics, scales));
                    }
                    break;
                }
            }
            // in.close();

            if (powerup != null && levelmap != 8 && !dead)
            {
                powerups.Add(powerup);
            }
            else if (powerup != null && levelmap != 8 && dead && powerupssize > 0)
            {
                powerups.Add(powerup);
            }

            if (levelmap != 8)
            {
                do
                {
                    exit = new Exit(obstacles.getList(), enemies, graphics, scales);
                } while (exit.intersects(powerup));
            }
            else
            {
                exit = new Exit(null, enemies, graphics, scales);
            }
            sr.Dispose();
        }