public InitializeWorld ( World world, IntSize3 size ) : void | ||
world | World | |
size | IntSize3 | |
return | void |
public DungeonGame(string gameDir, GameOptions options) : base(gameDir, options) { EnvironmentObject env; switch (options.Map) { case GameMap.Fortress: env = FortressWorldCreator.InitializeWorld(this.World, options.MapSize); break; case GameMap.Adventure: var dwc = new DungeonWorldCreator(this.World); dwc.InitializeWorld(this.World, options.MapSize); env = dwc.MainEnv; break; default: throw new Exception(); } var player = CreatePlayer(env); this.AddPlayer(player); }
public DungeonGame(string gameDir, GameOptions options) : base(gameDir, options) { EnvironmentObject env; switch (options.Map) { case GameMap.Fortress: env = FortressWorldCreator.InitializeWorld(this.World, options.MapSize); break; case GameMap.Adventure: var dwc = new DungeonWorldCreator(this.World); dwc.InitializeWorld(this.World, options.MapSize); env = dwc.MainEnv; break; default: throw new Exception(); } var player = CreatePlayer(env); this.AddPlayer(player); }