Ejemplo n.º 1
0
        /// <summary>
        /// Updates the creature's animation based on its current state.
        /// </summary>
        public void UpdateAnimation(DwarfTime gameTime, ChunkManager chunks, Camera camera)
        {
            if (CurrentCharacterMode == Stats.CurrentClass.AttackMode)
            {
                return;
            }

            Physics.Velocity = MathFunctions.ClampXZ(Physics.Velocity, Stats.MaxSpeed);
        }