Ejemplo n.º 1
0
        private IEnumerable <Act.Status> Cleanup(CreatureAI creature)
        {
            if (creature.Blackboard.GetData <bool>("NoPath", false))
            {
                creature.SetTaskFailureReason("Failed to plant. Task was unreachable.");
                yield return(Act.Status.Fail);

                yield break;
            }
            yield return(Act.Status.Success);
        }
Ejemplo n.º 2
0
        public IEnumerable <Act.Status> PenAnimal(CreatureAI agent, CreatureAI creature, AnimalPen animalPen)
        {
            foreach (var status in animalPen.AddAnimal(Animal.Physics, agent.World))
            {
                if (status == Act.Status.Fail)
                {
                    creature.ResetPositionConstraint();
                    agent.SetTaskFailureReason("Failed to pen animal.");
                    yield return(Act.Status.Fail);

                    yield break;
                }
            }
            yield return(Act.Status.Success);
        }