Ejemplo n.º 1
0
 public override void Initialize()
 {
     Creature.AI.Blackboard.Erase("PathToEntity");
     Creature.AI.Blackboard.Erase("EntityVoxel");
     Tree = new Sequence(
         new Wrap(() => Creature.ClearBlackboardData("PathToEntity")),
         new Wrap(() => Creature.ClearBlackboardData("EntityVoxel")),
         InHands() |
         new Sequence(
             new ForLoop(
                 new SetTargetVoxelFromEntityAct(Agent, EntityName, "EntityVoxel") &
                 new PlanAct(Agent, "PathToEntity", "EntityVoxel", PlanAct.PlanType.Adjacent) &
                 new Parallel(new FollowPathAnimationAct(Agent, "PathToEntity") * new Wrap(() => TargetMoved("PathToEntity")), new Wrap(CollidesWithTarget))
     {
         ReturnOnAllSucces = false
     }, 5, true),
             new StopAct(Agent)));
     Tree.Initialize();
     base.Initialize();
 }
Ejemplo n.º 2
0
 public override IEnumerable <Status> Run()
 {
     return(Creature.ClearBlackboardData(DataKey));
 }