Ejemplo n.º 1
0
        public NonPlayerDwarf(ComponentManager manager, CreatureStats stats, Faction faction, string name, Vector3 position) :
            base(manager, stats, faction, name)
        {
            Physics = new Physics(manager, "Dwarf", Matrix.CreateTranslation(position),
                                  new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.0f, -0.25f, 0.0f), 1.0f, 1.0f, 0.999f, 0.999f, new Vector3(0, -10, 0));
            Physics.AddChild(this);

            Stats.Gender        = Mating.RandomGender();
            Stats.VoicePitch    = DwarfFactory.GetRandomVoicePitch(Stats.Gender);
            Physics.Orientation = Physics.OrientMode.RotateY;

            CreateCosmeticChildren(Manager);

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(10, 5, 10), Vector3.Zero));
            Physics.AddChild(new CreatureAI(Manager, "Non Player Dwarf AI", Sensor));
            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));

            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Stats.FullName = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.FindAdjustment("base stats").Size = 5;

            AI.Movement.CanClimbWalls = true; // Why isn't this a flag like the below?
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);

            AI.Biography = Applicant.GenerateBiography(AI.Stats.FullName, Stats.Gender);
            Stats.Money  = (decimal)MathFunctions.Rand(0, 150);
        }
Ejemplo n.º 2
0
        public Dwarf(ComponentManager manager, CreatureStats stats, Faction faction, string name, Vector3 position) :
            base(manager, stats, faction, name)
        {
            Physics = new Physics(manager, "Dwarf", Matrix.CreateTranslation(position),
                                  new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.0f, -0.25f, 0.0f), 1.0f, 1.0f, 0.999f, 0.999f, new Vector3(0, -10, 0));

            Physics.AddChild(this);

            Stats.Gender        = Mating.RandomGender();
            Physics.Orientation = Physics.OrientMode.RotateY;

            CreateCosmeticChildren(Manager);

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(10, 5, 10), Vector3.Zero));
            Physics.AddChild(new DwarfAI(Manager, "Dwarf AI", Sensor));
            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));
            Physics.AddChild(new Equipment(Manager));

            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Stats.FullName = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.FindAdjustment("base stats").Size = 5;
            Stats.CanEat = true;
            AI.Movement.CanClimbWalls = true; // Why isn't this a flag like the below?
            AI.Movement.SetCan(MoveType.Teleport, true);
            AI.Movement.SetCost(MoveType.Teleport, 1.0f);
            AI.Movement.SetSpeed(MoveType.Teleport, 10.0f);
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.Movement.SetCan(MoveType.EnterVehicle, true);
            AI.Movement.SetCan(MoveType.ExitVehicle, true);
            AI.Movement.SetCan(MoveType.RideVehicle, true);
            AI.Movement.SetCost(MoveType.EnterVehicle, 0.01f);
            AI.Movement.SetCost(MoveType.ExitVehicle, 0.01f);
            AI.Movement.SetCost(MoveType.RideVehicle, 0.01f);
            AI.Movement.SetSpeed(MoveType.RideVehicle, 3.0f);
            AI.Movement.SetSpeed(MoveType.EnterVehicle, 1.0f);
            AI.Movement.SetSpeed(MoveType.ExitVehicle, 1.0f);
            if (AI.Stats.IsTaskAllowed(TaskCategory.Dig))
            {
                AI.Movement.SetCan(MoveType.Dig, true);
            }
            AI.Biography = Applicant.GenerateBiography(AI.Stats.FullName, Stats.Gender);
            Stats.Money  = (decimal)MathFunctions.Rand(0, 150);

            Physics.AddChild(new DwarfThoughts(Manager, "Thoughts"));
        }
Ejemplo n.º 3
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Gender = Mating.RandomGender();
            Physics.Orientation = Physics.OrientMode.RotateY;
            CreateSprite(dwarfClass, Manager);

            Hands = Physics.AddChild(new Grabber("hands", Manager, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero)) as Grabber;

            Sensors = Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero)) as EnemySensor;

            AI = Physics.AddChild(new CreatureAI(Manager, "Dwarf AI", Sensors, PlanService)) as CreatureAI;

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Inventory = Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.BoundingBoxPos)) as Inventory;


            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new ParticleTrigger("blood_particle", Manager, "Death Gibs", Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            });

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Physics.AddChild(Shadow.Create(0.75f, Manager));

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_2,
            };

            NoiseMaker.Noises["Ok"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_3
            };

            NoiseMaker.Noises["Die"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_death
            };

            NoiseMaker.Noises["Pleased"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_pleased
            };

            NoiseMaker.Noises["Tantrum"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_3,
            };
            NoiseMaker.Noises["Jump"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_jump
            };

            NoiseMaker.Noises["Climb"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_3
            };

            MinimapIcon minimapIcon = Physics.AddChild(new MinimapIcon(Manager, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 0, 0))) as MinimapIcon;

            Stats.FullName            = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.Size                = 5;
            Stats.CanSleep            = true;
            Stats.CanEat              = true;
            AI.Movement.CanClimbWalls = true;
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.TriggersMourning = true;
            AI.Biography        = Applicant.GenerateBiography(AI.Stats.FullName, Gender);
            Species             = "Dwarf";
        }
Ejemplo n.º 4
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Stats.Gender        = Mating.RandomGender();
            Physics.Orientation = Physics.OrientMode.RotateY;
            CreateDwarfSprite(dwarfClass, Manager);

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero));

            Physics.AddChild(new CreatureAI(Manager, "Dwarf AI", Sensors, PlanService));

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));


            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new ParticleTrigger("blood_particle", Manager, "Death Gibs", Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            });

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Physics.AddChild(Shadow.Create(0.75f, Manager));

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_2,
            };

            NoiseMaker.Noises["Ok"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_3
            };

            NoiseMaker.Noises["Die"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_death
            };

            NoiseMaker.Noises["Pleased"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_pleased
            };

            NoiseMaker.Noises["Tantrum"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_3,
            };
            NoiseMaker.Noises["Jump"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_jump
            };

            NoiseMaker.Noises["Climb"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_3
            };

            MinimapIcon minimapIcon = Physics.AddChild(new MinimapIcon(Manager, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 0, 0))) as MinimapIcon;

            Stats.FullName            = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.Size                = 5;
            Stats.CanSleep            = true;
            Stats.CanEat              = true;
            Stats.CanGetBored         = true;
            AI.Movement.CanClimbWalls = true; // Why isn't this a flag like the below?
            AI.Movement.SetCan(MoveType.Teleport, true);
            AI.Movement.SetCost(MoveType.Teleport, 1.0f);
            AI.Movement.SetSpeed(MoveType.Teleport, 10.0f);
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.Movement.SetCan(MoveType.EnterVehicle, true);
            AI.Movement.SetCan(MoveType.ExitVehicle, true);
            AI.Movement.SetCan(MoveType.RideVehicle, true);
            AI.Movement.SetCost(MoveType.EnterVehicle, 1.0f);
            AI.Movement.SetCost(MoveType.ExitVehicle, 1.0f);
            AI.Movement.SetCost(MoveType.RideVehicle, 0.01f);
            AI.Movement.SetSpeed(MoveType.RideVehicle, 3.0f);
            AI.Movement.SetSpeed(MoveType.EnterVehicle, 1.0f);
            AI.Movement.SetSpeed(MoveType.ExitVehicle, 1.0f);
            if (AI.Stats.IsTaskAllowed(Task.TaskCategory.Dig))
            {
                AI.Movement.SetCan(MoveType.Dig, true);
            }
            AI.TriggersMourning = true;
            AI.Biography        = Applicant.GenerateBiography(AI.Stats.FullName, Stats.Gender);
            Species             = "Dwarf";
            Status.Money        = (decimal)MathFunctions.Rand(0, 150);

            Physics.AddChild(new VoxelRevealer(Manager, Physics, 5)).SetFlag(Flag.ShouldSerialize, false);

            Physics.AddChild(new DwarfThoughts(Manager, "Thoughts"));
        }