public Character(string name, double health, double armor, double abilityPoints, Bag bag, Faction faction) { this.Name = name; this.BaseHealth = health; this.Health = health; this.BaseArmor = armor; this.Armor = armor; this.AbilityPoints = abilityPoints; this.Bag = bag; this.Faction = faction; this.isAlive = true; }
protected Character(string name, double health, double armor, double abilityPoints, Bag bag, Faction faction) { this.Name = name; this.BaseHealth = health; this.Health = health; this.BaseArmor = armor; this.Armor = armor; this.AbilityPoints = abilityPoints; this.Bag = bag; this.Faction = faction; this.IsAlive = true; this.RestHealMultiplier = defaultRestHealMultiplier; }
public Character(string name, double health, double armor, double abilityPoints, Bag bag, Faction faction) { this.Name = name; this.BaseHealth = health; this.Health = health; this.BaseArmor = armor; this.Armor = armor; this.AbilityPoints = abilityPoints; this.Bag = bag; this.Faction = faction; this.RestHealMultiplier = RestHealMultiplierDefault; }