public virtual void Init(DungeonPlayground dungeonPlayground) { RemoveAll(); GetComponent <GridLayoutGroup>().constraintCount = dungeonPlayground.Width; _grid = new T[dungeonPlayground.Width, dungeonPlayground.Height]; for (int i = 0; i < dungeonPlayground.Width; i++) { for (int j = 0; j < dungeonPlayground.Height; j++) { GameObject newGridTile = Instantiate(_tile, transform); _grid[i, j] = newGridTile.GetComponent <T>(); } } }
public override void Init(DungeonPlayground dungeonPlayground) { base.Init(dungeonPlayground); for (int i = 0; i < _grid.GetLength(0); i++) { for (int j = 0; j < _grid.GetLength(1); j++) { GridTile currentGridTile = _grid[i, j]; currentGridTile.SetGridPosition(new Vector2(i, j)); if (dungeonPlayground.Grid[i, j] == TileTypes.Floor) { currentGridTile.GetComponent <Image>().color = Color.gray; } else if (dungeonPlayground.Grid[i, j] == TileTypes.Wall) { currentGridTile.GetComponent <Image>().color = Color.black; } } } }