Ejemplo n.º 1
0
        /// <summary>
        /// The constructor for the CharacterSelectionScreen
        /// </summary>
        public ContinueNewGameScreen(GraphicsDeviceManager graphics, DungeonCrawlerGame game)
        {
            // Get the game reference
            this.game = game;

            // Set up the viewport vars
            viewport         = graphics.GraphicsDevice.Viewport;
            center           = new Vector2(viewport.Width / 2, viewport.Height / 2);
            gameSavePosition = center - new Vector2(viewport.Width / 4, 0);

            // Set the colors and cursor vars
            selected            = Color.White;
            unselected          = Color.White * (1f / 2);
            controllerDelay     = 100f;
            selectedCursorAlpha = 0.7f;
            cursorMoved         = false;
            players             = new List <CharSelectPlayer>();

            cursorPositions = new Vector2[] { new Vector2(viewport.Width * 0.8f, viewport.Height * 0.2f),
                                              new Vector2(viewport.Width * 0.8f, viewport.Height * 0.4f),
                                              new Vector2(viewport.Width * 0.8f, viewport.Height * 0.6f),
                                              new Vector2(viewport.Width * 0.8f, viewport.Height * 0.8f), };

            // Initialize the sprite arrays
            buttons          = new ImageSprite[2, 3];
            buttonTexts      = new TextSprite[2, 3];
            buttonAggregates = new Aggregate[2, 3];

            // Initialize the sprite batch
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);

            gameSaves = new List <CharSelectPreview>();

            CharacterSelectionScreen = new CharacterSelectionScreen(graphics, game);
        }
        /// <summary>
        /// The constructor for the CharacterSelectionScreen
        /// </summary>
        public ContinueNewGameScreen(GraphicsDeviceManager graphics, DungeonCrawlerGame game)
        {
            // Get the game reference
            this.game = game;

            // Set up the viewport vars
            viewport = graphics.GraphicsDevice.Viewport;
            center = new Vector2(viewport.Width / 2, viewport.Height / 2);
            gameSavePosition = center - new Vector2(viewport.Width / 4, 0);

            // Set the colors and cursor vars
            selected = Color.White;
            unselected = Color.White * (1f / 2);
            controllerDelay = 100f;
            selectedCursorAlpha = 0.7f;
            cursorMoved = false;
            players = new List<CharSelectPlayer>();

            cursorPositions = new Vector2[] { new Vector2(viewport.Width * 0.8f, viewport.Height * 0.2f),
                                              new Vector2(viewport.Width * 0.8f,viewport.Height * 0.4f),
                                              new Vector2(viewport.Width * 0.8f,viewport.Height * 0.6f),
                                              new Vector2(viewport.Width * 0.8f,viewport.Height * 0.8f), };

            // Initialize the sprite arrays
            buttons = new ImageSprite[2, 3];
            buttonTexts = new TextSprite[2, 3];
            buttonAggregates = new Aggregate[2, 3];

            // Initialize the sprite batch
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);

            gameSaves = new List<CharSelectPreview>();

            CharacterSelectionScreen = new CharacterSelectionScreen(graphics, game);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            AggregateFactory = new AggregateFactory(this);

            // Initialize Components
            PlayerComponent = new PlayerComponent();
            LocalComponent = new LocalComponent();
            RemoteComponent = new RemoteComponent();
            PositionComponent = new PositionComponent();
            MovementComponent = new MovementComponent();
            MovementSpriteComponent = new MovementSpriteComponent();
            SpriteComponent = new SpriteComponent();
            DoorComponent = new DoorComponent();
            RoomComponent = new RoomComponent();
            HUDSpriteComponent = new HUDSpriteComponent();
            HUDComponent = new HUDComponent();

            CharacterSelectionScreen = new CharacterSelectionScreen(graphics, this);

            LevelManager = new LevelManager(this);

            base.Initialize();
        }