Ejemplo n.º 1
0
        public UIGachaBox(
            float xpos,
            float ypos,
            float wide         = -1f,
            float high         = -1f,
            bool rare          = false,
            UIMenu openOnClose = null)
            : base("", xpos, ypos, wide, high)
        {
            this._openOnClose = openOnClose;
            this._rare        = rare;
            this._duckCoin    = new SpriteMap("duckCoin", 18, 18);
            this._duckCoin.CenterOrigin();
            Graphics.fade = 1f;
            this._frame   = new Sprite("unlockFrame");
            this._frame.CenterOrigin();
            this._furni        = new Sprite("furni/tub");
            this._furni.center = new Vec2((float)(this._furni.width / 2), (float)this._furni.height);
            this._star         = new Sprite("prettyStar");
            this._star.CenterOrigin();
            this._font      = new BitmapFont("biosFontUI", 8, 7);
            this._fancyFont = new FancyBitmapFont("smallFontGacha");
            this._gachaEgg  = new SpriteMap("gachaEgg", 44, 36);
            bool flag = false;

            if (Rando.Int(10) == 5)
            {
                flag = true;
            }
            this._contains    = UIGachaBox.GetRandomFurniture(this._rare ? Rarity.VeryVeryRare : Rarity.Common, 1, flag ? 0.75f : (this._rare ? 0.75f : 1f), true)[0];
            this._rareCapsule = this._contains.rarity >= Rarity.VeryVeryRare;
            if (this._rareCapsule)
            {
                this._gachaEgg.frame = 36;
            }
            else
            {
                this._gachaEgg.frame = Rando.Int(2) * 12;
                if (Rando.Int(1000) == 1)
                {
                    this._gachaEgg.frame += 9;
                }
                else if (Rando.Int(500) == 1)
                {
                    this._gachaEgg.frame += 6;
                }
                else if (Rando.Int(100) == 1)
                {
                    this._gachaEgg.frame += 3;
                }
            }
            this._gachaEgg.CenterOrigin();
        }
Ejemplo n.º 2
0
 public static Furniture GetRandomFurniture(int minRarity) => UIGachaBox.GetRandomFurniture(minRarity, 1)[0];
 public UIGachaBoxNew(
     float xpos,
     float ypos,
     float wide         = -1f,
     float high         = -1f,
     bool rare          = false,
     UIMenu openOnClose = null)
     : base("", xpos, ypos, wide, high)
 {
     this._openOnClose = openOnClose;
     this._rare        = rare;
     this._duckCoin    = new SpriteMap("duckCoin", 18, 18);
     this._duckCoin.CenterOrigin();
     this._gachaMachine = new Sprite("arcade/gotcha/machine");
     this._gachaMachine.CenterOrigin();
     this._gachaGlass = new Sprite("arcade/gotcha/glass");
     this._gachaGlass.CenterOrigin();
     this._gachaDoor = new Sprite("arcade/gotcha/door");
     this._gachaDoor.CenterOrigin();
     this._gachaTwister = new Sprite("arcade/gotcha/twister");
     this._gachaTwister.CenterOrigin();
     this._gachaBall = new SpriteMap("arcade/gotcha/balls", 40, 42);
     this._gachaBall.CenterOrigin();
     this._gachaTwisterShadow = new Sprite("arcade/gotcha/twisterShadow");
     this._gachaTwisterShadow.CenterOrigin();
     this._whiteCircle = new Sprite("furni/whiteCircle");
     this._whiteCircle.CenterOrigin();
     this._coin = new SpriteMap("arcade/gotcha/coin", 22, 22);
     this._coin.CenterOrigin();
     this._coinSlot = new Sprite("arcade/gotcha/coinSlot");
     this._coinSlot.CenterOrigin();
     this._rainbow = new Sprite("arcade/rainbow");
     Graphics.fade = 1f;
     this._frame   = new Sprite("unlockFrame");
     this._frame.CenterOrigin();
     this._furni        = new Sprite("furni/tub");
     this._furni.center = new Vec2((float)(this._furni.width / 2), (float)this._furni.height);
     this._star         = new Sprite("prettyStar");
     this._star.CenterOrigin();
     this._font      = new BitmapFont("biosFontUI", 8, 7);
     this._fancyFont = new FancyBitmapFont("smallFontGacha");
     this._gachaEgg  = new SpriteMap("gachaEgg", 44, 36);
     this._capsule   = new SpriteMap("arcade/egg", 40, 23);
     this._capsule.CenterOrigin();
     this._capsuleBorder = new SpriteMap("arcade/eggBorder", 66, 65);
     this._capsuleBorder.CenterOrigin();
     this._rare           = false;
     this.numGenerate     = MonoMain.core.gachas;
     this.numGenerateRare = MonoMain.core.rareGachas;
     for (int index = 0; index < this.numGenerate; ++index)
     {
         Furniture furniture = UIGachaBox.GetRandomFurniture(Rarity.Common, 1, gacha: true)[0];
         furniture.ballRot = Rando.Float(360f);
         furniture.rareGen = false;
         this.prizes.Add(furniture);
     }
     for (int index = 0; index < this.numGenerateRare; ++index)
     {
         Furniture furniture = UIGachaBox.GetRandomFurniture(Rarity.VeryVeryRare, 1, 0.4f, true).OrderBy <Furniture, int>((Func <Furniture, int>)(x => - x.rarity)).ElementAt <Furniture>(0);
         furniture.ballRot = Rando.Float(360f);
         furniture.rareGen = true;
         this.prizes.Add(furniture);
     }
     for (int index = 0; index < 3; ++index)
     {
         Furniture furniture = UIGachaBox.GetRandomFurniture(Rarity.Common, 1, gacha: true)[0];
         furniture.ballRot = Rando.Float(360f);
         furniture.rareGen = false;
         this.prizes.Add(furniture);
     }
     this.LoadNextPrize();
     this._gachaEgg.CenterOrigin();
 }