public void SubmitTexturedGeometryItem(GeometryItemTexture item)
 {
     if (this._geometryBatchTextured.Contains(item))
     {
         return;
     }
     this._geometryBatchTextured.Add(item);
 }
        public GeometryItemTexture GetTexturedGeometryItem()
        {
            GeometryItemTexture geometryItemTexture;

            if (this._freeGeometryBatch.Count > 0)
            {
                geometryItemTexture = this._freeGeometryBatchTextured.Dequeue();
            }
            else
            {
                geometryItemTexture = new GeometryItemTexture()
                {
                    temporary = true
                }
            };
            geometryItemTexture.Clear();
            return(geometryItemTexture);
        }
Ejemplo n.º 3
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 public void SubmitTexturedGeometry(GeometryItemTexture geo) => this._batcher.SubmitTexturedGeometryItem(geo);
 private static int CompareTexturedGeometryReverseDepth(
     GeometryItemTexture a,
     GeometryItemTexture b)
 {
     return(b.depth.CompareTo(a.depth));
 }
 private static int CompareTexturedGeometryDepth(GeometryItemTexture a, GeometryItemTexture b) => a.depth.CompareTo(b.depth);