Ejemplo n.º 1
0
        /// <summary>
        /// Opens a virtual CS:GO case, result is sent to Context channel in a method
        /// </summary>
        /// <param name="context">Command context used to determine channel to send result</param>
        /// <returns></returns>
        public static async Task OpenCase(SocketCommandContext context)
        {
            //Test if user has enough credits
            if (UserCreditsHandler.AddCredits(context, -300) == true)
            {
                var result = ItemDropProcessing.CalculateItemCaseRarity();


                //Get item
                var skinItem = ItemDropProcessing.GetItem(result, CsgoDataHandler.rootWeaponSkin, context, false);


                //Add item to user file inventory
                var userSkin = XmlManager.FromXmlFile <UserSkinStorageRootobject>(CoreMethod.GetFileLocation("UserSkinStorage.xml"));

                userSkin.UserSkinEntries.Add(new UserSkinEntry {
                    ClassId = skinItem.Classid, OwnerID = context.Message.Author.Id, UnboxDate = DateTime.UtcNow, MarketName = skinItem.Name
                });

                XmlManager.ToXmlFile(userSkin, CoreMethod.GetFileLocation("UserSkinStorage.xml"));

                //Send item into
                await SendOpenedItemInfo(context, skinItem, Convert.ToInt64(skinItem.Price.AllTime.Average), UnboxType.CaseUnboxing);
            }
            else
            {
                await context.Channel.SendMessageAsync("**" + context.Message.Author.ToString().Substring(0, context.Message.Author.ToString().Length - 5) + ", **You do not have enough credits to unbox a case");
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// virtual CS:GO drop given to user
        /// </summary>
        /// <param name="context"></param>
        /// <returns></returns>
        public static async Task OpenDrop(SocketCommandContext context)
        {
            //Select a rarity, this is slightly modified towards the white side of the spectrum, higher value items are harder to get as this is a drop
            var rarity = ItemDropProcessing.CalculateItemDropRarity();


            //Get item
            var skinItem = ItemDropProcessing.GetItem(rarity, CsgoDataHandler.rootWeaponSkin, context, true);


            //Add item to user file inventory
            var userSkin = XmlManager.FromXmlFile <UserSkinStorageRootobject>(CoreMethod.GetFileLocation("UserSkinStorage.xml"));

            userSkin.UserSkinEntries.Add(new UserSkinEntry {
                ClassId = skinItem.Classid, OwnerID = context.Message.Author.Id, UnboxDate = DateTime.UtcNow, MarketName = skinItem.Name
            });

            XmlManager.ToXmlFile(userSkin, CoreMethod.GetFileLocation("UserSkinStorage.xml"));

            //Send item into
            await SendOpenedItemInfo(context, skinItem, Convert.ToInt64(skinItem.Price.AllTime.Average), UnboxType.ItemDrop);
        }