Ejemplo n.º 1
0
        private void SetAxisAngle(Vect3f axis, float angle)
        {
            axis.Normalize();
            float norm = axis.Length();

            if (norm < 1E-8)
            {
                q[0] = 0.0f;
                q[1] = 0.0f;
                q[2] = 0.0f;
                q[3] = 1.0f;
            }
            else
            {
                float sin_half_angle = (float)Math.Sin(angle / 2.0);
                q[0] = sin_half_angle * axis.X / norm;
                q[1] = sin_half_angle * axis.Y / norm;
                q[2] = sin_half_angle * axis.Z / norm;
                q[3] = (float)Math.Cos(angle / 2.0);
            }
        }
Ejemplo n.º 2
0
 public static float AngleBetweenVectors(Vect3f v1, Vect3f v2)
 {
     return(RadiansToDegrees(
                (float)Math.Acos((v1.X * v2.X + v1.Y * v2.Y + v1.Z * v2.Z) /
                                 (v1.Length() * v2.Length()))));
 }