Ejemplo n.º 1
0
        /// <summary>
        ///
        /// </summary>
        public Form1()
        {
            InitializeComponent();

            this.DeviceResetting += new XNAWinForm.EmptyEventHandler(mWinForm_DeviceResetting);
            this.DeviceReset     += new XNAWinForm.GraphicsDeviceDelegate(mWinForm_DeviceReset);
            this.OnFrameRender   += new XNAWinForm.GraphicsDeviceDelegate(mWinForm_OnFrameRender);
            this.OnFrameMove     += new GraphicsDeviceDelegate(Form1_OnFrameMove);

            Log.UseSensibleDefaults("Log.txt", "", eloglevel.info);

            mViewMat = mWorldMat = mProjectionMat = Matrix.Identity;

            //Check for the existence of TSO on the user's machine, and get the correct installation-path.
            RegistryKey softwareKey = Registry.LocalMachine.OpenSubKey("SOFTWARE");

            if (Array.Exists(softwareKey.GetSubKeyNames(), delegate(string s) { return(s.CompareTo("Maxis") == 0); }))
            {
                RegistryKey maxisKey = softwareKey.OpenSubKey("Maxis");
                if (Array.Exists(maxisKey.GetSubKeyNames(), delegate(string s) { return(s.CompareTo("The Sims Online") == 0); }))
                {
                    RegistryKey tsoKey     = maxisKey.OpenSubKey("The Sims Online");
                    string      installDir = (string)tsoKey.GetValue("InstallDir");
                    installDir += "TSOClient\\";
                    GlobalSettings.Default.StartupPath = installDir;
                }
                else
                {
                    MessageBox.Show("Error TSO was not found on your system.");
                    Application.Exit();

                    //TODO: Let user select path manually...
                }
            }
            else
            {
                MessageBox.Show("Error: No Maxis products were found on your system.");
                Application.Exit();
            }

            foreach (KeyValuePair <ulong, string> Pair in ContentManager.Resources)
            {
                if (Pair.Value.Contains("bodies\\purchasables"))
                {
                    LstBodies.Items.Add("Body: 0x" + String.Format("{0:X}", Pair.Key));
                }
                else if (Pair.Value.Contains("heads\\purchasables"))
                {
                    LstHeads.Items.Add("Head: 0x" + String.Format("{0:X}", Pair.Key));
                }
                else if (Pair.Value.Contains("hands\\groups"))
                {
                    LstHeads.Items.Add("Hand: 0x" + String.Format("{0:X}", Pair.Key));
                }
            }

            LstHeads.SelectedIndexChanged       += new EventHandler(LstHeads_SelectedIndexChanged);
            LstAppearances.SelectedIndexChanged += new EventHandler(LstAppearances_SelectedIndexChanged);

            m_CurrentAnim = new Anim(ContentManager.GetResourceFromLongID(0xd200000007));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Advances the frame of an animation for a skeleton used on this mesh.
        /// </summary>
        /// <param name="Skel">A skeleton used to render this mesh.</param>
        /// <param name="Animation">The animation to advance.</param>
        /// <param name="AnimationTime">The playback time for an animation (how long has it been playing for?)</param>
        /// <param name="TimeDelta">The timedelta of the rendering loop.</param>
        public void AdvanceFrame(ref Skeleton Skel, Anim Animation, ref float AnimationTime, float TimeDelta)
        {
            float Duration = (float)Animation.Motions[0].NumFrames / 30;
            AnimationTime += TimeDelta;
            AnimationTime = AnimationTime % Duration; //Loop the animation

            for (int i = 0; i < Animation.Motions.Count; i++)
            {
                int BoneIndex = Skel.FindBone(Animation.Motions[i].BoneName, i);

                if (BoneIndex == -1)
                    continue;

                int Frame = (int)(AnimationTime * 30);
                float FractionShown = AnimationTime * 30 - Frame;
                int NextFrame = (Frame + 1 != Animation.Motions[0].NumFrames) ? Frame + 1 : 0;

                if (Animation.Motions[i].HasTranslation == 1)
                {
                    Vector3 Translation = new Vector3(Animation.Motions[i].Translations[Frame, 0],
                        Animation.Motions[i].Translations[Frame, 1], Animation.Motions[i].Translations[Frame, 2]);
                    Vector3 NextTranslation = new Vector3(Animation.Motions[i].Translations[NextFrame, 0],
                        Animation.Motions[i].Translations[NextFrame, 1], Animation.Motions[i].Translations[NextFrame, 2]);

                    Vector3 UpdatedTranslation = new Vector3();
                    UpdatedTranslation.X = (1 - FractionShown) * Translation.X + FractionShown * NextTranslation.X;
                    UpdatedTranslation.Y = (1 - FractionShown) * Translation.Y + FractionShown * NextTranslation.Y;
                    UpdatedTranslation.Z = (1 - FractionShown) * Translation.Z + FractionShown * NextTranslation.Z;

                    Skel.Bones[BoneIndex].Translation = UpdatedTranslation;
                }

                if (Animation.Motions[i].HasRotation == 1)
                {
                    Quaternion Rotation = new Quaternion(Animation.Motions[i].Rotations[Frame, 0],
                        Animation.Motions[i].Rotations[Frame, 1], Animation.Motions[i].Rotations[Frame, 2],
                        Animation.Motions[i].Rotations[Frame, 3]);
                    Quaternion NextRotation = new Quaternion(Animation.Motions[i].Rotations[NextFrame, 0],
                        Animation.Motions[i].Rotations[NextFrame, 1], Animation.Motions[i].Rotations[NextFrame, 2],
                        Animation.Motions[i].Rotations[NextFrame, 3]);

                    //Use Slerp to interpolate
                    float W1, W2 = 1.0f;
                    float CosTheta = DotProduct(Rotation, NextRotation);

                    if (CosTheta < 0)
                    {
                        CosTheta *= -1;
                        W2 *= -1;
                    }

                    float Theta = (float)Math.Acos(CosTheta);
                    float SinTheta = (float)Math.Sin(Theta);

                    if (SinTheta > 0.001f)
                    {
                        W1 = (float)Math.Sin((1.0f - FractionShown) * Theta) / SinTheta;
                        W2 *= (float)Math.Sin(FractionShown * Theta) / SinTheta;
                    }
                    else
                    {
                        W1 = 1.0f - FractionShown;
                        W2 = FractionShown;
                    }

                    Quaternion UpdatedRotation = new Quaternion();
                    UpdatedRotation.X = W1 * Rotation.X + W2 * NextRotation.X;
                    UpdatedRotation.Y = W1 * Rotation.Y + W2 * NextRotation.Y;
                    UpdatedRotation.Z = W1 * Rotation.Z + W2 * NextRotation.Z;
                    UpdatedRotation.W = W1 * Rotation.W + W2 * NextRotation.W;

                    Skel.Bones[BoneIndex].Rotation.X = UpdatedRotation.X;
                    Skel.Bones[BoneIndex].Rotation.Y = UpdatedRotation.Y;
                    Skel.Bones[BoneIndex].Rotation.Z = UpdatedRotation.Z;
                    Skel.Bones[BoneIndex].Rotation.W = UpdatedRotation.W;
                }
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 
        /// </summary>
        public Form1()
        {
            InitializeComponent();

            this.DeviceResetting += new XNAWinForm.EmptyEventHandler(mWinForm_DeviceResetting);
            this.DeviceReset += new XNAWinForm.GraphicsDeviceDelegate(mWinForm_DeviceReset);
            this.OnFrameRender += new XNAWinForm.GraphicsDeviceDelegate(mWinForm_OnFrameRender);
            this.OnFrameMove += new GraphicsDeviceDelegate(Form1_OnFrameMove);

            Log.UseSensibleDefaults("Log.txt", "", eloglevel.info);

            mViewMat = mWorldMat = mProjectionMat = Matrix.Identity;

            //Check for the existence of TSO on the user's machine, and get the correct installation-path.
            RegistryKey softwareKey = Registry.LocalMachine.OpenSubKey("SOFTWARE");
            if (Array.Exists(softwareKey.GetSubKeyNames(), delegate(string s) { return s.CompareTo("Maxis") == 0; }))
            {
                RegistryKey maxisKey = softwareKey.OpenSubKey("Maxis");
                if (Array.Exists(maxisKey.GetSubKeyNames(), delegate(string s) { return s.CompareTo("The Sims Online") == 0; }))
                {
                    RegistryKey tsoKey = maxisKey.OpenSubKey("The Sims Online");
                    string installDir = (string)tsoKey.GetValue("InstallDir");
                    installDir += "TSOClient\\";
                    GlobalSettings.Default.StartupPath = installDir;
                }
                else
                {
                    MessageBox.Show("Error TSO was not found on your system.");
                    Application.Exit();

                    //TODO: Let user select path manually...
                }
            }
            else
            {
                MessageBox.Show("Error: No Maxis products were found on your system.");
                Application.Exit();
            }

            foreach (KeyValuePair<ulong, string> Pair in ContentManager.Resources)
            {
                if (Pair.Value.Contains("bodies\\purchasables"))
                    LstBodies.Items.Add("Body: 0x" + String.Format("{0:X}", Pair.Key));
                else if (Pair.Value.Contains("heads\\purchasables"))
                    LstHeads.Items.Add("Head: 0x" + String.Format("{0:X}", Pair.Key));
                else if (Pair.Value.Contains("hands\\groups"))
                    LstHeads.Items.Add("Hand: 0x" + String.Format("{0:X}", Pair.Key));
            }

            LstHeads.SelectedIndexChanged += new EventHandler(LstHeads_SelectedIndexChanged);
            LstAppearances.SelectedIndexChanged += new EventHandler(LstAppearances_SelectedIndexChanged);

            m_CurrentAnim = new Anim(ContentManager.GetResourceFromLongID(0xd200000007));
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Advances the frame of an animation for a skeleton used on this mesh.
        /// </summary>
        /// <param name="Skel">A skeleton used to render this mesh.</param>
        /// <param name="Animation">The animation to advance.</param>
        /// <param name="AnimationTime">The playback time for an animation (how long has it been playing for?)</param>
        /// <param name="TimeDelta">The timedelta of the rendering loop.</param>
        public void AdvanceFrame(Skeleton Skel, Anim Animation, ref float AnimationTime, float TimeDelta)
        {
            float Duration = (float)Animation.Motions[0].NumFrames / 30;

            AnimationTime += TimeDelta;
            AnimationTime  = AnimationTime % Duration; //Loop the animation

            for (int i = 0; i < Animation.Motions.Count; i++)
            {
                int BoneIndex = Skel.FindBone(Animation.Motions[i].BoneName, i);

                if (BoneIndex == -1)
                {
                    continue;
                }

                Bone Bne = Skel.Bones[BoneIndex];

                int   Frame         = (int)(AnimationTime * 30);
                float FractionShown = AnimationTime * 30 - Frame;
                int   NextFrame     = (Frame + 1 != Animation.Motions[0].NumFrames) ? Frame + 1 : 0;

                if (Animation.Motions[i].HasTranslation == 1)
                {
                    Vector3 Translation = new Vector3(Animation.Motions[i].Translations[Frame, 0],
                                                      Animation.Motions[i].Translations[Frame, 1], Animation.Motions[i].Translations[Frame, 2]);
                    Vector3 NextTranslation = new Vector3(Animation.Motions[i].Translations[NextFrame, 0],
                                                          Animation.Motions[i].Translations[NextFrame, 1], Animation.Motions[i].Translations[NextFrame, 2]);

                    Vector3 UpdatedTranslation = new Vector3();
                    UpdatedTranslation.X = (1 - FractionShown) * Translation.X + FractionShown * NextTranslation.X;
                    UpdatedTranslation.Y = (1 - FractionShown) * Translation.Y + FractionShown * NextTranslation.Y;
                    UpdatedTranslation.Z = (1 - FractionShown) * Translation.Z + FractionShown * NextTranslation.Z;

                    Bne.GlobalTranslation = UpdatedTranslation;
                }

                if (Animation.Motions[i].HasRotation == 1)
                {
                    Quaternion Rotation = new Quaternion(Animation.Motions[i].Rotations[Frame, 0],
                                                         Animation.Motions[i].Rotations[Frame, 1], Animation.Motions[i].Rotations[Frame, 2],
                                                         Animation.Motions[i].Rotations[Frame, 3]);
                    Quaternion NextRotation = new Quaternion(Animation.Motions[i].Rotations[NextFrame, 0],
                                                             Animation.Motions[i].Rotations[NextFrame, 1], Animation.Motions[i].Rotations[NextFrame, 2],
                                                             Animation.Motions[i].Rotations[NextFrame, 3]);

                    //Use Slerp to interpolate
                    float W1, W2 = 1.0f;
                    float CosTheta = DotProduct(Rotation, NextRotation);

                    if (CosTheta < 0)
                    {
                        CosTheta *= -1;
                        W2       *= -1;
                    }

                    float Theta    = (float)Math.Acos(CosTheta);
                    float SinTheta = (float)Math.Sin(Theta);

                    if (SinTheta > 0.001f)
                    {
                        W1  = (float)Math.Sin((1.0f - FractionShown) * Theta) / SinTheta;
                        W2 *= (float)Math.Sin(FractionShown * Theta) / SinTheta;
                    }
                    else
                    {
                        W1 = 1.0f - FractionShown;
                        W2 = FractionShown;
                    }

                    Quaternion UpdatedRotation = new Quaternion();
                    UpdatedRotation.X = W1 * Rotation.X + W2 * NextRotation.X;
                    UpdatedRotation.Y = W1 * Rotation.Y + W2 * NextRotation.Y;
                    UpdatedRotation.Z = W1 * Rotation.Z + W2 * NextRotation.Z;
                    UpdatedRotation.W = W1 * Rotation.W + W2 * NextRotation.W;
                }
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// User clicked on an item in the list containing available animations.
        /// </summary>
        private void LstAnimations_SelectedIndexChanged(object sender, EventArgs e)
        {
            string SelectedStr = (string)LstAnimations.SelectedItem;
            SelectedStr = SelectedStr.Split(":".ToCharArray())[1].Replace(" ", "");

            foreach (KeyValuePair<ulong, string> Pair in ContentManager.Resources)
            {
                //Check if the selected hexstring equals a ulong ID in ContentManager.
                if (Pair.Key == Convert.ToUInt64(SelectedStr, 16))
                    m_CurrentAnim = new Anim(ContentManager.GetResourceFromLongID(Pair.Key));
            }
        }