Ejemplo n.º 1
0
        private void DrawAPath(SKCanvas canvas, SKPaint paint, DrawPath drawPath)
        {
            using (var path = new SKPath())
            {
                // nasty hack because the Cocoa version defaults to Black
                var pathColorName = (drawPath.color == "Black") ? "Charcoal" : drawPath.color;
                var pathColor     = SwatchColor.ColorsByName[pathColorName].Color;
                paint.Color = pathColor;
                var isFirst = true;
                foreach (var point in drawPath.points)
                {
                    // for compatibility with iOS Realm, stores floats, normalised to NORMALISE_TO
                    var fx = (float)point.x;
                    var fy = (float)point.y;
                    ScalePointsToDraw(ref fx, ref fy);
                    if (isFirst)
                    {
                        isFirst = false;
                        path.MoveTo(fx, fy);
                    }
                    else
                    {
                        path.LineTo(fx, fy);
                    }
                }

                canvas.DrawPath(path, paint);
            }
        }
Ejemplo n.º 2
0
        public void StartDrawing(float inX, float inY)
        {
            _currentlyDrawing = null;  // don't clear in Stop as will lose last point, clear when we know done
            _ignoringTouches  = false;

            // when not logged in, entire screen acts as control area that will trigger CredentialsEditor
            if (TouchInControlArea(inX, inY))
            {
                _ignoringTouches = true;
                return;
            }


            // check if needs login, eg: if login failed and touch blank screen should cope
            if (_realm == null)
            {
                if (!_waitingForLogin)
                {
                    LoginToServerAsync();
                }

                return;  // not yet logged into server, let next touch invoke us
            }

            _lastX = inX;
            _lastY = inY;

            // start a local path for responsive drawing
            _currentlyDrawing = new SKPath();
            _currentlyDrawing.MoveTo(inX, inY);

            ScalePointsToStore(ref inX, ref inY);
            _isDrawing = true;
            _realm.Write(() =>
            {
                _drawPath = new DrawPath {
                    color = CurrentColor.Name
                };                                                       // Realm saves name of color
                _drawPath.points.Add(new DrawPoint {
                    x = inX, y = inY
                });
                _realm.Add(_drawPath);
            });
        }