void RunFinishPeerReadTask(LocalChannel peer)
 {
     // If the peer is writing, we must wait until after reads are completed for that peer before we can read. So
     // we keep track of the task, and coordinate later that our read can't happen until the peer is done.
     try
     {
         if (peer.writeInProgress)
         {
             peer.finishReadFuture = peer.EventLoop.SubmitAsync(
                 () =>
             {
                 this.FinishPeerRead0(peer);
                 return((object)null);
             });
         }
         else
         {
             peer.EventLoop.Execute(() => this.FinishPeerRead0(peer));
         }
     }
     catch (Exception cause)
     {
         Logger.Warn("Closing Local channels {}-{} because exception occurred!", this, peer, cause);
         this.CloseAsync();
         peer.CloseAsync();
         throw;
     }
 }
        protected override void DoClose()
        {
            var peer     = this.peer;
            var oldState = this.state;

            try
            {
                if (oldState != State.Closed)
                {
                    // Update all internal state before the closeFuture is notified.
                    if (this.localAddress != null)
                    {
                        if (this.Parent == null)
                        {
                            LocalChannelRegistry.Unregister(this.localAddress);
                        }
                        this.localAddress = null;
                    }

                    // State change must happen before finishPeerRead to ensure writes are released either in doWrite or
                    // channelRead.
                    this.state = State.Closed;

                    // Preserve order of event and force a read operation now before the close operation is processed.
                    this.FinishPeerRead(this);

                    TaskCompletionSource promise = this.connectPromise;
                    if (promise != null)
                    {
                        // Use tryFailure() instead of setFailure() to avoid the race against cancel().
                        promise.TrySetException(DoCloseClosedChannelException);
                        this.connectPromise = null;
                    }
                }

                if (peer != null)
                {
                    this.peer = null;
                    // Need to execute the close in the correct EventLoop (see https://github.com/netty/netty/issues/1777).
                    // Also check if the registration was not done yet. In this case we submit the close to the EventLoop
                    // to make sure its run after the registration completes
                    // (see https://github.com/netty/netty/issues/2144).
                    IEventLoop peerEventLoop = peer.EventLoop;
                    bool       peerIsActive  = peer.Active;
                    if (peerEventLoop.InEventLoop && !this.registerInProgress)
                    {
                        peer.TryClose(peerIsActive);
                    }
                    else
                    {
                        try
                        {
                            peerEventLoop.Execute(() => peer.TryClose(peerIsActive));
                        }
                        catch (Exception cause)
                        {
                            Logger.Warn("Releasing Inbound Queues for channels {}-{} because exception occurred!", this, peer, cause);

                            if (peerEventLoop.InEventLoop)
                            {
                                peer.ReleaseInboundBuffers();
                            }
                            else
                            {
                                // inboundBuffers is a SPSC so we may leak if the event loop is shutdown prematurely or
                                // rejects the close Runnable but give a best effort.
                                peer.CloseAsync();
                            }
                            throw;
                        }
                    }
                }
            }
            finally
            {
                // Release all buffers if the Channel was already registered in the past and if it was not closed before.
                if (oldState != State.Closed)
                {
                    // We need to release all the buffers that may be put into our inbound queue since we closed the Channel
                    // to ensure we not leak any memory. This is fine as it basically gives the same guarantees as TCP which
                    // means even if the promise was notified before its not really guaranteed that the "remote peer" will
                    // see the buffer at all.
                    this.ReleaseInboundBuffers();
                }
            }
        }