Ejemplo n.º 1
0
        public void EndGame()
        {
            var state = GameLayer?.GetState();

            if (state == null)
            {
                return;
            }

            var ended = state.Turn >= state.MaxTurns;

            if (ended)
            {
                // Automatic ending
            }
            else
            {
                // Ends a game prematurely
                // This is not needed to end a game that has been completed by playing all turns.
                GameLayer.EndGame(state.GameId);
                _logger.LogInformation("Game ended prematurely");

                // Sleep again to make sure the API and Database has ended the game
                Thread.Sleep(5000);
                _logger.LogInformation("Finished sleeping after signaled Api that the game has ended");
            }
        }
Ejemplo n.º 2
0
        public static void Main(string[] args)
        {
            Helper.INIT();
            try
            {
                GameLayer.EndGame();
            }
            catch (Exception e) { }
            var gameId = GameLayer.NewGame(Map);

            Console.WriteLine($"Starting game: {GameLayer.GetState().GameId}");
            GameLayer.StartGame(gameId);
            var state = GameLayer.GetState();

            while (GameLayer.GetState().Turn < GameLayer.GetState().MaxTurns)
            {
                //Console.WriteLine(GameLayer.GetState().CurrentTemp);
                NewTakeTurn();
                //take_turn(gameId);
                foreach (var message in GameLayer.GetState().Messages)
                {
                    Console.WriteLine(message);
                }
                foreach (var error in GameLayer.GetState().Errors)
                {
                    Console.WriteLine("Error: " + error);
                }
            }
            Console.WriteLine($"Done with game: {GameLayer.GetState().GameId}");
            Console.WriteLine(GameLayer.GetScore(gameId).FinalScore);
        }