public Grf(Resource r) { Resource = r; Images = new List <GrfImage>(); Version = new VersionHeader(); }
public Monster(Resource r) { Resource = r; Stats = new Stats(); Skills = new List <short>(); Version = new VersionHeader(); }
public Zone(Resource r) { Resource = r; Version = new VersionHeader(); Tiles = new TileBag(); Encounters = new List <Encounter>(); ETables = new List <ETable>(); Items = new List <ItemPos>(); }
public PC(Resource r) { Resource = r; JobLevels = new ushort[Globals.NumJobs]; Stats = new Stats(); Version = new VersionHeader(); Skills = new List <short>(); Buffs = new List <Buff>(); Items = new InventoryItem[Globals.InventorySize]; for (int i = 0; i < Globals.InventorySize; i++) { Items[i] = new InventoryItem(); } }
public NPC(Resource r) { Resource = r; Version = new VersionHeader(); }
public Campaign(Resource r) { Resource = r; Version = new VersionHeader(); }
public Wip(Resource r) { Resource = r; Version = new VersionHeader(); Zones = new Dictionary <ushort, ZoneData>(); }
public Djn() { Resources = new Dictionary <int, IHasResource>(); Version = new VersionHeader(); }