Ejemplo n.º 1
0
        public virtual void Draw(Graphics g, int drawLength, int drawHeight, int[] topLefta)
        {
            Bitmap drawImage;
            int    animNumber;

            if (animated)
            {
                animNumber = (Globals.animations[0] + offset) % Globals.MAXFRAMES;
            }
            else
            {
                animNumber = 0;
            }
            drawImage = Globals.ResizeImage(rootImages[animNumber], drawLength / drawRatio, drawHeight / drawRatio);
            Globals.WriteDebug("Entity->Draw->", "animNumber is " + animNumber + " drawImage Height is" + rootImages[animNumber], false);
            this.topLeft.X     = topLefta[0] + ((drawRatio / 2) * drawImage.Width);
            this.topLeft.Y     = topLefta[1] + ((drawRatio / 2) * drawImage.Height);
            this.bottomRight.X = topLeft.X + drawImage.Width;
            this.bottomRight.Y = topLeft.Y + drawImage.Height;
            g.DrawImage(drawImage, new Point(topLeft.X, topLeft.Y));
            if (dying && (Globals.animations[0] + offset) % Globals.MAXFRAMES == Globals.MAXFRAMES - 1)
            {
                rootImages[0] = rootImages[Globals.MAXFRAMES - 1];
                dying         = false;
                animated      = false;
            }
            if (Globals.drawOutline)
            {
                g.DrawRectangle(new Pen(Color.Red), new Rectangle(topLeft.X, topLeft.Y, drawImage.Width, drawImage.Height));
                g.DrawRectangle(new Pen(Color.Cyan), new Rectangle(topLefta[0], topLefta[1], drawLength, drawHeight));
            }
        }
Ejemplo n.º 2
0
        public Entity(String baseFile_p, int setionSize = 400, bool animated = true)
        {
            if (dying)
            {
                offset = -Globals.animations[0];
            }
            Globals.WriteDebug("Entity -> Constructor -> ", "Base File is " + baseFile_p, true);
            Bitmap baseFile = (Bitmap)Image.FromFile(baseFile_p);

            if (animated)
            {
                for (int i = 0; i < Globals.MAXFRAMES; i++)
                {
                    int layer = 0;
                    if (i >= Globals.MAXFRAMES / 2)
                    {
                        layer = 1;
                    }
                    Rectangle section = new Rectangle(new Point(sectionSize * (i % 4) + ((i % (Globals.MAXFRAMES / 2) + 1) * (sectionSize / 20)), (sectionSize * layer) + ((sectionSize / 20) * (layer + 1))), new Size(sectionSize, sectionSize));
                    rootImages[i] = Globals.CropImage(baseFile, section);
                }
            }
            else
            {
                rootImages[0] = baseFile;
            }
        }
Ejemplo n.º 3
0
        public void RunProjectile(String command, ref Client thisClient, ref String commandStringsNew, bool server)
        {
            int projCount = Int32.Parse(command.Substring(3, 3));

            Debug.WriteLine(" Firing " + projCount + " Projectile's ");

            for (int projCounter = 0; projCounter < projCount; projCounter++)
            {
                Debug.WriteLine("------FIRING PROJECTILE--------");

                int unitNumber = Int32.Parse(command.Substring((projCounter * 6) + 6, 3));
                if (units[unitNumber].projs.Count <= projCounter)
                {
                    Debug.WriteLine("Unit had less projectiles than counter, ending");
                    break;
                }
                int damage = units[unitNumber].projs[projCounter].GetDamage();

                int returnCode = units[unitNumber].projs[projCounter].RunProjecticle(this.cellList);
                Debug.WriteLine("Form1: " + units[unitNumber].projs[projCounter].name + " returncode is :" + returnCode);

                if (returnCode > -2)

                {
                    Debug.WriteLine(units[unitNumber].projs[projCounter].name + "hit something with returnCode" + returnCode);
                    units[unitNumber].projs.RemoveAt(projCounter);
                    projCounter--;
                }
                if (returnCode > -1)
                {
                    Globals.WriteDebug("CommandReader()->RunProjectiles->", String.Format("unitNumber is {0} and projCounter is{1} as palyer {2:000} got hit", unitNumber, projCounter, returnCode), true);
                    String ProjectileHitString = "SHP" + String.Format("{0:000}{1:000}", returnCode, damage) + "^";
                    if (!Globals.SinglePlayer && server)
                    {
                        Debug.WriteLine("Server sending " + ProjectileHitString);
                        thisClient.Write(ProjectileHitString);
                    }
                    if (Globals.SinglePlayer)
                    {
                        Debug.WriteLine("SinglePlayer sending " + ProjectileHitString);
                        commandStringsNew += ProjectileHitString;
                    }
                }
                Debug.WriteLine("------END FIRING PROJECTILE--------");
            }
        }
Ejemplo n.º 4
0
        public static Bitmap ReColorImage(Bitmap inputImage,Color colorToChange, Color colorToChangeTo,String location="Test.png")
        {
            DateTime then = DateTime.Now;
            Globals.WriteDebug("Globals->ReColorImage", "Recolouring", true);
            for (int i = 0; i < inputImage.Width; i++)
            {
                for(int f = 0; f < inputImage.Height; f++)
                {
                    if (inputImage.GetPixel(i, f).Equals(colorToChange))
                    {
                        inputImage.SetPixel(i, f, colorToChangeTo);
                    }
                }
            }
            //inputImage.Save(location);
            TimeSpan span = TimeSpan.FromMilliseconds(DateTime.Now.Millisecond - then.Millisecond);
            Debug.WriteLine("TIME FOR IMAGE WaS "+span.Milliseconds);
            return inputImage;

        }
Ejemplo n.º 5
0
        public int GetProjectileHitResult(Cell[,] cellList)
        {
            if (x > -1 && x < cellList.GetLength(0) && y > -1 && y < cellList.GetLength(1))
            {
                if (cellList[x, y].GetMat())
                {
                    cellList[x, y].RemoveProjecticle();
                    return(-1);
                }
                if (cellList[x, y].GetPlayer() >= 0)
                {
                    Debug.WriteLine("Projectile arrived to " + x + "," + y + " hitting player " + cellList[x, y].GetPlayer());

                    if (!rayCastCreated)
                    {
                        cellList[x, y].RemoveProjecticle();
                        return(cellList[x, y].GetPlayer());
                    }
                }

                Debug.WriteLine("Projectile arrived to " + x + "," + y);
                if (rayCastCreated)
                {
                    Globals.WriteDebug("Projectile.cs -> RunProjectile() -> ", "Raycast Created so changing that", true);
                    rayCastCreated = false;
                }
                else if (rayCast)
                {
                    Globals.WriteDebug("Projectile.cs -> RunProjectile() -> ", "Raycast is reurning -1", true);
                    cellList[x, y].RemoveProjecticle();
                    return(-1);
                }
                return(-2);
            }

            return(-1);
        }
Ejemplo n.º 6
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="d"></param>
        /// <param name="cellList"></param>
        /// <param name="distance"></param>
        /// <param name="searchType">0= Projectiles only, 1= Units only, 2 =Both</param>
        /// <returns></returns>
        public static Entity FindFirstEntityInDistance(int x, int y, Directions d, Cell[,] cellList,int distance,int searchType)
        {
            Entity returnUnit = null;
            String tag = "FindFirstEntity";
            Globals.WriteDebug(tag, "Running FindFirstEntity", true);
            int searches = 0;
            while(searches< distance)
            {
                switch (d)
                {
                    case Directions.DOWN:
                        if (y < cellList.GetLength(1))
                        {
                            y++;
                        }
                        break;
                    case Directions.UP:
                        if (y > 0)
                        {
                            y--;
                        }
                        break;
                    case Directions.LEFT:
                        if (x > 0)
                        {
                            x--;
                        }
                        break;
                    case Directions.RIGHT:
                        if (x < cellList.GetLength(0))
                        {
                            x++;
                        }
                        break;
                }

                //Globals.WriteDebug(tag, "Checking xy"+x+" "+y , true);
                if (cellList[x, y].GetMat())
                {
                    return null;
                }
                if (searchType == 1 || searchType == 2)
                {
                    if (cellList[x, y].GetUnitOnCell() != null)
                    {
                        Globals.WriteDebug(tag, "Return Unit is " + cellList[x, y].GetUnitOnCell().GetUnitType(), true);
                        return cellList[x, y].GetUnitOnCell();
                    }
                }
                if (searchType == 0 || searchType == 2)
                {
                    if (cellList[x, y].GetProjectile() != null)
                    {
                        Globals.WriteDebug(tag, "Return Projectile is " + cellList[x, y].GetProjectile().ToString(), true);
                        return cellList[x, y].GetProjectile();
                    }
                }
                searches++;

            }
            Globals.WriteDebug(tag, "Returning Null", true);
            return returnUnit;

        }
Ejemplo n.º 7
0
        public static Unit FindFirstUnit(int x, int y, Directions d, Cell[,] cellList)
        {
            Unit returnUnit = null;
            String tag = "FindFirstUnit";
            Globals.WriteDebug(tag, "Running FindFirstUnit", true);

            switch (d)
            {
                case Directions.DOWN:
                    while (y < cellList.GetLength(1))
                    {

                        y++;
                        if (cellList[x, y].GetMat())
                        {
                            return null;
                        }
                        if (cellList[x, y].GetUnitOnCell() != null)
                        {
                            Globals.WriteDebug(tag, "Return Unit is " + cellList[x, y].GetUnitOnCell().GetUnitType(), true);
                            return cellList[x, y].GetUnitOnCell();
                        }
                    }
                    break;
                case Directions.UP:
                    while (y > 0)
                    {
                        y--;
                        if (cellList[x, y].GetMat())
                        {
                            return null;
                        }
                        if (cellList[x, y].GetUnitOnCell() != null)
                        {
                            Globals.WriteDebug(tag, "Return Unit is " + cellList[x, y].GetUnitOnCell().GetUnitType(), true);
                            return cellList[x, y].GetUnitOnCell();
                        }
                    }
                    break;
                case Directions.LEFT:
                    while (x > 0)
                    {
                        x--;
                        if (cellList[x, y].GetMat())
                        {
                            return null;
                        }
                        if (cellList[x, y].GetUnitOnCell() != null)
                        {
                            Globals.WriteDebug(tag, "Return Unit is " + cellList[x, y].GetUnitOnCell().GetUnitType(), true);
                            return cellList[x, y].GetUnitOnCell();
                        }
                    }
                    break;
                case Directions.RIGHT:
                    while (x < cellList.GetLength(0))
                    {

                        x++;
                        if (cellList[x, y].GetMat())
                        {
                            return null;
                        }
                        if (cellList[x, y].GetUnitOnCell() != null)
                        {
                            Globals.WriteDebug(tag, "Return Unit is " + cellList[x, y].GetUnitOnCell().GetUnitType(), true);
                            return cellList[x, y].GetUnitOnCell();
                        }
                    }
                    break;
            }
            Globals.WriteDebug(tag, "Returning Null", true);

            return returnUnit;

        }