///<summary>This will handle abilities that are attached to the gameobject</summary>
 public abstract AbilityArgs HandleAbility(AbilityArgs args);
Ejemplo n.º 2
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 public override AbilityArgs HandleAbility(AbilityArgs args)
 {
     args.Crouch = CrossPlatformInputManager.GetButton("Crouch");
     return(args);
 }
 public override AbilityArgs HandleAbility(AbilityArgs args)
 {
     args.Shooting = CrossPlatformInputManager.GetButton("Shoot");
     return(args);
 }
Ejemplo n.º 4
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 public override AbilityArgs HandleAbility(AbilityArgs args)
 {
     args.Jump      = CrossPlatformInputManager.GetButtonDown("Jump");
     args.JumpPower = _jumpPower;
     return(args);
 }