Ejemplo n.º 1
0
        /// <summary>
        /// 收到Socket数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e)
        {
            var session = e.Session.Data;
            session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length);

            var packetlen = session.RQ.GetPacketLength();
            while (packetlen >= session.RQ.Length)
            {
                var dogBuffer = new DogBuffer();
                session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen);

                var reader = new PacketReader();
                reader.SetBuffer(dogBuffer);

                var pid = reader.GetPacketID();
                var handler = packetHandlersManager.GetHandler(pid);
                if (handler == null)
                {
                    Logs.Error("未知消息ID {0}", pid);
                }
                else
                {
                    //  网络的消息包都会压入任务队列里等待执行
                    taskManager.AppendTask(session, handler, reader);
                }

                packetlen = session.RQ.GetPacketLength();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 收到Socket数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e)
        {
            var session = e.Session.Data;
            session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length);

            var packetlen = session.RQ.GetPacketLength();
            if (packetlen > 1024*64)
            {
                session.Client.CloseSocket();
                return;
            }

            while (packetlen >= session.RQ.Length)
            {
                var dogBuffer = new DogBuffer();
                session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen);

                var reader = new PacketReader();
                reader.SetBuffer(dogBuffer);

                var pid = (OpCode)reader.GetPacketID();

                switch (pid)
                {
                    case OpCode.Login:
                    {
                        var userName = reader.ReadUTF8String();
                        var pwd = reader.ReadUTF8String();

                        if (string.IsNullOrEmpty(userName))
                        {
                            Logs.Error("连接的用户名是空");
                            session.Client.CloseSocket();
                        }

                        if (pwd != "123")
                        {
                            Logs.Error("用户名 {0} 速度的密码错误", userName);
                            var writer = new PacketWriter();
                            writer.SetNetCode((ushort) OpCode.LoginResult);
                            writer.Write(1); //  0表示登录成功 1表示密码错误
                            session.Client.SendPackage(writer.GetBuffer());
                            return;
                        }

                        //  如果玩家之前登录过,则把之前的客户端踢下线
                        var exists = sessions.FirstOrDefault(o => o.Name == userName);
                        if (exists != null)
                        {
                            exists.IsLogin = false;
                            sessions.Remove(exists);
                            exists.Client.CloseSocket();
                        }

                        //  登录完成
                        session.IsLogin = true;
                        nologinSessions.Remove(session);
                        sessions.Add(session);

                        session.Name = userName;
                        session.Pwd = pwd;
                        var writer2 = new PacketWriter();
                        writer2.SetNetCode((ushort) OpCode.LoginResult);
                        writer2.Write(0); //  0表示登录成功 1表示密码错误
                        session.Client.SendPackage(writer2.GetBuffer());
                    }
                        break;
                    case OpCode.SendMessage:
                    {
                        var message = reader.ReadUTF8String();
                        if (string.IsNullOrEmpty(message))
                        {
                            //  空消息
                            return;
                        }

                        //  广播给所有在线的用户
                        var writer = new PacketWriter();
                        writer.SetNetCode((ushort) OpCode.RecvMessage);
                        foreach (var ss in sessions)
                        {
                            ss.Client.SendPackage(writer.GetBuffer());
                        }
                    }
                        break;
                    case OpCode.SendPriviteMessage:
                    {
                        var userName = reader.ReadUTF8String();
                        var message = reader.ReadUTF8String();

                        if (message == null)
                            return;

                        var target = sessions.FirstOrDefault(o => o.Name == userName);
                        if (target == null)
                            return;

                        var writer = new PacketWriter();
                        writer.SetNetCode((ushort) OpCode.RecvPrivateMessage);
                        writer.WriteUTF8Null(session.Name);
                        writer.WriteUTF8Null(message);

                        target.Client.SendPackage(writer.GetBuffer());
                    }
                        break;
                    default:
                        Logs.Error("未知消息ID {0}", (int) pid);
                        break;
                }

                packetlen = session.RQ.GetPacketLength();
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 收到Socket数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e)
        {
            var session = e.Session.Data;
            session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length);

            var packetlen = session.RQ.GetPacketLength();
            while (packetlen >= session.RQ.Length)
            {
                var dogBuffer = new DogBuffer();
                session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen);

                var reader = new PacketReader();
                reader.SetBuffer(dogBuffer);

                /*
                var pid = (OpCode)reader.GetPacketID();

                switch (pid)
                {
                    case OpCode.Login:
                        OnLogin(session, reader);
                        break;
                    case OpCode.SendMessage:
                        OnSendMessage(session, reader);
                        break;
                    case OpCode.SendPriviteMessage:
                        OnSendPrivateMessage(session, reader);
                        break;
                    default:
                        Logs.Error("未知消息ID {0}", (int)pid);
                        break;
                }
                */

                var pid = reader.GetPacketID();
                var handler = packetHandlersManager.GetHandler(pid);
                if (handler == null)
                {
                    Logs.Error("未知消息ID {0}", pid);
                }
                else
                {
                    handler.OnReceive(session, reader);
                }

                packetlen = session.RQ.GetPacketLength();
            }
        }