static void Main(string[] args) { var machine = new GumballMachine(10); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { GumballMachine machine = new GumballMachine(10); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); machine.InsertQuarter(); machine.TurnCrank(); machine.InsertQuarter(); machine.TurnCrank(); Console.WriteLine(machine); // Wait for user Console.ReadKey(); }