private static void ReportOnVulnerabilitiesAndResistance(DndGame game, Creature creature, string name, DamageType damageType)
 {
     if (creature.IsVulnerableTo(damageType, AttackKind.Magical))
     {
         game?.TellDungeonMaster($"{name} is vulnerable to {damageType} damage.");
     }
     else if (creature.IsResistantTo(damageType, AttackKind.Magical))
     {
         game?.TellDungeonMaster($"{name} is resistant to {damageType} damage.");
     }
 }