Ejemplo n.º 1
0
        public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 0);
            Dictionary <DamageType, int> latestDamage = Expressions.GetCustomData <Dictionary <DamageType, int> >(evaluator.Variables);

            if (latestDamage == null)
            {
                return(null);
            }

            foreach (Creature creature in target.Creatures)
            {
                InGameCreature inGameCreature = AllInGameCreatures.GetByCreature(creature);
                inGameCreature.StartTakingDamage();
                if (inGameCreature != null)
                {
                    foreach (DamageType damageType in latestDamage.Keys)
                    {
                        // TODO: pass in AttackKind with the custom data
                        if (creature.IsVulnerableTo(damageType, AttackKind.Magical))
                        {
                            player.Game.TellDungeonMaster($"{inGameCreature.Name} is vulnerable to {damageType} damage.");
                        }
                        else if (creature.IsResistantTo(damageType, AttackKind.Magical))
                        {
                            player.Game.TellDungeonMaster($"{inGameCreature.Name} is resistant to {damageType} damage.");
                        }
                        inGameCreature.TakeSomeDamage(player, damageType, AttackKind.Magical, latestDamage[damageType]);
                    }
                }
                inGameCreature.FinishTakingDamage();
                // TODO: Also get players from the target and work with them.
            }
            return(null);
        }
Ejemplo n.º 2
0
        public static object ApplyDamage(List <string> args, ExpressionEvaluator evaluator, Creature player, Target target, double multiplier = 1)
        {
            Dictionary <DamageType, int> latestDamage = Expressions.GetCustomData <Dictionary <DamageType, int> >(evaluator.Variables);

            if (latestDamage == null)
            {
                return(null);
            }

            foreach (Creature creature in target.Creatures)
            {
                InGameCreature inGameCreature = AllInGameCreatures.GetByCreature(creature);
                inGameCreature.StartTakingDamage();
                if (inGameCreature != null)
                {
                    foreach (DamageType damageType in latestDamage.Keys)
                    {
                        // TODO: pass in AttackKind with the custom data
                        if (creature.IsVulnerableTo(damageType, AttackKind.Magical))
                        {
                            player?.Game.TellDungeonMaster($"{inGameCreature.Name} is vulnerable to {damageType} damage.");
                        }
                        else if (creature.IsResistantTo(damageType, AttackKind.Magical))
                        {
                            player?.Game.TellDungeonMaster($"{inGameCreature.Name} is resistant to {damageType} damage.");
                        }
                        inGameCreature.TakeSomeDamage(player?.Game, damageType, AttackKind.Magical, (int)Math.Floor(latestDamage[damageType] * multiplier));
                    }
                }
                inGameCreature.FinishTakingDamage();
                // TODO: Also get players from the target and work with them.
            }
            return(null);
        }
Ejemplo n.º 3
0
        public static DiceDto FromCreatureId(int creatureId, double mod)
        {
            DiceDto diceDto = new DiceDto();

            if (creatureId < 0)
            {
                InGameCreature inGameCreature = AllInGameCreatures.GetByIndex(-creatureId);
                if (inGameCreature != null)
                {
                    diceDto.BackColor = inGameCreature.BackgroundHex;
                    diceDto.FontColor = inGameCreature.ForegroundHex;
                    diceDto.Label     = DndUtils.GetFirstName(inGameCreature.Name);
                }
            }
            else
            {
                Character player = AllPlayers.GetFromId(creatureId);
                if (player != null)
                {
                    diceDto.BackColor = player.dieBackColor;
                    diceDto.FontColor = player.dieFontColor;
                    diceDto.Label     = player.firstName;
                }
            }
            diceDto.IsMagic = false;

            diceDto.CreatureId  = creatureId;
            diceDto.Sides       = 20;
            diceDto.DieCountsAs = DieCountsAs.totalScore;
            diceDto.DamageType  = DamageType.None;
            diceDto.Modifier    = mod;
            return(diceDto);
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Returns the player or the in game creature based on the specified creatureId.
 /// </summary>
 /// <param name="creatureId">The id of the player (non-negative) or in game creature (negative).</param>
 public static Creature GetCreatureById(int creatureId)
 {
     if (creatureId >= 0)
     {
         return(AllPlayers.GetFromId(creatureId));
     }
     else
     {
         InGameCreature inGameCreature = AllInGameCreatures.GetByIndex(-creatureId);
         if (inGameCreature != null)
         {
             return(inGameCreature.Creature);
         }
     }
     return(null);
 }
        public static object ApplyDamage(List <string> args, ExpressionEvaluator evaluator, Creature player, Target target, double multiplier = 1)
        {
            Dictionary <DamageType, int> latestDamage = Expressions.GetCustomData <Dictionary <DamageType, int> >(evaluator.Variables);

            if (latestDamage == null)
            {
                return(null);
            }

            foreach (Creature creature in target.Creatures)
            {
                InGameCreature inGameCreature = AllInGameCreatures.GetByCreature(creature);
                if (inGameCreature != null)
                {
                    inGameCreature.StartTakingDamage();
                    if (inGameCreature != null)
                    {
                        foreach (DamageType damageType in latestDamage.Keys)
                        {
                            // TODO: pass in AttackKind with the custom data
                            ReportOnVulnerabilitiesAndResistance(player?.Game, creature, inGameCreature.Name, damageType);
                            inGameCreature.TakeSomeDamage(player?.Game, damageType, AttackKind.Magical, (int)Math.Floor(latestDamage[damageType] * multiplier));
                        }
                    }
                    inGameCreature.FinishTakingDamage();
                }
                else
                {
                    if (creature is Character thisPlayer)
                    {
                        foreach (DamageType damageType in latestDamage.Keys)
                        {
                            // TODO: pass in AttackKind with the custom data
                            thisPlayer.TakeDamage(damageType, AttackKind.Any, latestDamage[damageType]);
                            ReportOnVulnerabilitiesAndResistance(thisPlayer.Game, creature, thisPlayer.firstName, damageType);
                        }
                    }
                }
            }
            return(null);
        }
Ejemplo n.º 6
0
        public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null)
        {
            ExpectingArguments(args, 0);
            Dictionary <DamageType, int> latestDamage = Expressions.GetCustomData <Dictionary <DamageType, int> >(evaluator.Variables);

            if (latestDamage == null)
            {
                return(null);
            }

            foreach (Creature creature in target.Creatures)
            {
                InGameCreature inGameCreature = AllInGameCreatures.GetByCreature(creature);
                if (inGameCreature != null)
                {
                    inGameCreature.TakeHalfDamage(player, latestDamage, AttackKind.Magical);
                }
                // TODO: Also get players from the target and work with them.
            }
            return(null);
        }