public void OnHello(Settings settings, string memory)
        {
            if (logging)
            {
                Debug.Log("[SensoManager] OnHello");
            }
            if (logging)
            {
                Debug.Log("Settings: " + JsonUtility.ToJson(settings));
            }
            if (logging)
            {
                Debug.Log("Memory: " + memory);
            }
            _settings = settings;
            GenericGameSave save = null;

            if (memory != null)
            {
                if (logging)
                {
                    Debug.Log("Memory not null. Loading");
                }
                save = JsonUtility.FromJson <GenericGameSave>(memory);
            }
            _memory = save;
            _ready  = true;
            OnReady?.Invoke();
        #if !UNITY_EDITOR
            Play.Ready();
        #endif
        }
Ejemplo n.º 2
0
 public void OnHello(Settings settings)
 {
     if (logging)
     {
         Debug.Log("[SensoManager] OnHello");
     }
     if (logging)
     {
         Debug.Log("Settings: " + JsonUtility.ToJson(settings));
     }
     _settings = settings;
     _ready    = true;
     OnReady?.Invoke();
     #if !UNITY_EDITOR
     Play.Ready();
     #endif
 }