private void Start()
        {
            Transform[] componentsInChildren           = GetComponentsInChildren <Transform>(includeInactive: true);
            Dictionary <string, GameObject> dictionary = new Dictionary <string, GameObject>();

            for (int i = 0; i < componentsInChildren.Length; i++)
            {
                dictionary[componentsInChildren[i].name] = componentsInChildren[i].gameObject;
            }
            for (int i = 0; i < Bindings.Length; i++)
            {
                string target = Bindings[i].Target;
                if (!dictionary.TryGetValue(target, out var value))
                {
                    value = new GameObject(target);
                    value.transform.SetParent(base.transform, worldPositionStays: false);
                }
                StateMachineProxy stateMachineProxy = value.AddComponent <StateMachineProxy>();
                stateMachineProxy.TargetStateMachine = Bindings[i].TargetStateMachine;
            }
        }
Ejemplo n.º 2
0
 internal void AddStateMachineProxy(string target, StateMachineProxy proxy)
 {
     stateMachineProxies.Add(target, proxy);
 }